Talk:Gameobject names

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The content about the sound1-9 fields I found here: http://whydb.org/forum/viewtopic.php?f=24&t=492

May not all parameters are working nor supported by arcemu.

This was the old content:

sound1 => The ID of an Object that holds the chests loot information.
sound2 => The time it takes until the Chest restocks its loot.
sound3 => Consumable.
sound4 => The minimum number of times (in a row) this chest can be looted (Mining, Herbalism, etc.)
sound5 => The maximum number of times (in a row) this chest can be looted (Mining, Herbalism, etc.)
sound6 => ID of an event to trigger on looting this chest (Unknown?)
sound7 => The ID of a ToTrapEntry associated with this chest.
sound8 => The ID of the quest this chest is associated with, from quests table.
sound9 => The minimum level a character can be in order to open this chest.

Magnifikator 23:06, 11 July 2012 (MST)


Spellfocus

Old text:

If type = QuestGiver [2], then finds Quest ID in quests table.

I don't think that's correct. The quests you will find in gameobject_quest_starter and gameobject_quest_finisher table.

Magnifikator 12:00, 30 October 2012 (MST)

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