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Today, 07:10 AM
11 June 2012 - 08:36 AM
So many cardboard sets, so many memories. If only the others--
[And then William Shatner steps out of the "Guardian of Forever" prop wearing a yellow Star Trek uniform.]
Quotei have create reloadlua.lua on /scripts and seems like from ingame i should type in chat #reloadlua but nothing happened #reloadlua .reloadlua etc.
server console same.
Yes normally if your luaEngine is setup correctly invoking "#reloadlua" should do the script files: dofile("scripts/" .. path .. "")
But please notice that there is even already such a command for arcemu accessible which has been described by dfighter:
dfighter said:You can reload the Lua scripts from the server console use the "reloadscripts" command
further calling Lua functions from c++ is said to be very simple. If that actually is so in arcemu? no clue. I have not looked into it but guessing the codebase should provide convenient ways to do so...?
(see here: http://pgl.yoyo.org/...i/luaL_loadfile)
04 June 2012 - 01:08 PM
03 June 2012 - 04:20 PM
What about here:
<LogonServer RemotePassword = "ascent" AllowedIPs = "127.0.0.1/24" AllowedModIPs = "127.0.0.1/24">Should the allowed IPs be my external?
the allowedIPs directive is something like a filter to ensure only ips that are in an allowed ambit are able to connect.
I think this has already been discussed here.
anyhow the /24 can be changed to cover a more broad range, or you can also use multiple adress-spaces like mentioned here:
Quote* This section MUST be completed, otherwise all attempts to link your servers will fail.
* These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
* to make server connections to your logonserver, and register realms.
* For example, everything in the 127.0.0.* range would be:
* 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
* To allow a single IP,
* 220.127.116.11/32, would allow only 18.104.22.168 to connect as 32 of the bits must match.
I hope i could help you with this.
btw. you might think about joining our irc channel as there are always many people online there aching to help you It's fun there and easier to get a quick answer. Also i have to admit that the last revision of arcemu i used might have been 2600++ or something, so i am fairly out of date with my info... clearly therefore i am not anymore the best person to ask...
03 June 2012 - 12:29 PMI'm able to connect when I change my realmlist to 127.0.0.1 as well as when I change it to my hostname, but no one else can.
<Realm1 Name = "World of Warcraft"
Address = "My_Hostname:8129"
Icon = "PvP"
Population = "1.0"
TimeZone = "2">[/code][/spoiler]
P.s. Is there something I might have forgotten to do whilst compiling? Is there a setting I have to edit in source files?
Hey there and welcome to arcemu, the magic world of wonders and finding answers in our detailled wiki at arcemu.org/wiki.
Probably the things you encounter are because of course 127.0.0.1 is an ip adress equal to "localhost". So this is just "YOUR MACHINE" in that sense. Clearly if others were to connect to your machine they would have to connect to your "OUTSIDE IP ADRESS" which you can find here: what is my ip??
Also the Adress My_Hostname:8129 is not that good an adress to use, as My_Hostname is not a correct IP adress.
You should read up on the wiki and go through your configs again to get it working.
I hope i could help you and wish you a very nice stay at arcemu!
your friendly arcemu faerie,