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Icc Lua Scripts

#1 User is offline   Altogoten 

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Posted 30 March 2014 - 09:21 AM

i downloaded a nice ammount of lua scripts from a github
1 of them was ICC
but some of the things are not working
like how the ice wall at the first boss needs to go away when u kill the boss
so what my question was how do i active the wall in my LUA scripts when the boss is death


http://www.arcemu.or...eObject_Methods

there is a option :Activate() at the link here above
but i want to make it the 2 icewalls will be activated but donno how
so can anyone help me with this so i can fix the doors in ICC
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#2 User is offline   Satanail 

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Posted 30 March 2014 - 11:22 AM

You need to make the script get the gameobject first. This is just what you are looking for.
EDIT:
You can also do it as:
function Door_Manager(pUnit, Event)
  local door = pUnit:GetGameObjectNearestCoords(pUnit:GetX(),pUnit:GetY(),pUnit:GetZ(),123456)
  if (door ~= nil) then
    door:Activate()
  end
end

123456 is where you need to put your gameobject id.
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#3 User is offline   Altogoten 

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Posted 31 March 2014 - 10:09 AM

Is there a lua fuction to see if a boss is death
else it will n ot work i think to open the doors and keep them open
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#4 User is offline   Satanail 

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Posted 01 April 2014 - 01:01 AM

There is, but at the moment it seems broken. A global function: "GetInstanceCreature(map id, instance id, npc id OR npc guid)" found here: http://www.arcemu.or...lobal_Functions
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#5 User is offline   Altogoten 

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Posted 01 April 2014 - 03:03 PM

Oke to bad iTS broke hope THE dev of THE project wil start soon again :o
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#6 User is offline   Satanail 

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Posted 01 April 2014 - 03:47 PM

I'm trying out another way of handling objects (doors and elevators) in instances, but for now there are lots of problems. I will post the solution if I can make it work.
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#7 User is offline   Altogoten 

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Posted 01 April 2014 - 03:51 PM

Sweet it needs to be on boss death and need to stay open when hè is still death and then when THE boss is alive again the door needs to be close again ^^
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