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Arcemu Haste Mod

#1 User is offline   DeKa 

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Posted 22 December 2013 - 04:19 PM

I cant seem to figure how how to modify the hast cap, or set one. Ive gotten to where it shows my weapon speed is .01 but It still attacks really slow.

These are the values I found that I was editing
SetBaseAttackTime(MELEE,
	                  (uint32)((float) speed / (m_attack_speed[ MOD_MELEE ] * (100.0f + CalcRating(PLAYER_RATING_MODIFIER_MELEE_HASTE) / 45.0f))));

	weap = GetItemInterface()->GetInventoryItem(EQUIPMENT_SLOT_OFFHAND);
	if(weap != NULL && weap->GetProto()->Class == ITEM_CLASS_WEAPON)
	{
		speed = weap->GetProto()->Delay;
		SetBaseAttackTime(OFFHAND,
		                  (uint32)((float) speed / (m_attack_speed[ MOD_MELEE ] * (100.0f + CalcRating(PLAYER_RATING_MODIFIER_MELEE_HASTE) / 45.0f))));
	}

	weap = GetItemInterface()->GetInventoryItem(EQUIPMENT_SLOT_RANGED);
	if(weap != NULL)
	{
		speed = weap->GetProto()->Delay;
		SetBaseAttackTime(RANGED,
		                  (uint32)((float) speed / (m_attack_speed[ MOD_RANGED ] * (100.0f + CalcRating(PLAYER_RATING_MODIFIER_RANGED_HASTE) / 45.0f))));
	}

float haste = 100.0f + CalcRating(PLAYER_RATING_MODIFIER_SPELL_HASTE) / 45.0f;
	if(haste != SpellHasteRatingBonus)
	{
		float value = GetCastSpeedMod() * SpellHasteRatingBonus / haste; // remove previous mod and apply current

		SetCastSpeedMod(value);
		SpellHasteRatingBonus = haste;	// keep value for next run


these values - [code]float haste = 100.0f + CalcRating(PLAYER_RATING_MODIFIER_SPELL_HASTE) / 45.0f; the 100.0 was defualted at 1.0... at 100 it brings my wep speed down to .01 automatically and my attack speed is still low.
could anyone help me modify this haste cap to where it not only shows but actually makes me attack fast?
Thanks.
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#2 User is offline   WAmadeus 

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Posted 23 December 2013 - 02:54 PM

Put a breakpoint in Unit.cpp method Strike, and when it breaks, see in stack which methods were called. This way you'll figure out where to change this.
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#3 User is offline   5p3ctr3 

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Posted 27 February 2014 - 06:15 PM

Could we get ore help on this? im on the same track as him, and i cant figure it out
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