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paroxysm  : (03 May 2011 - 06:26 PM) Updated luabridge gossip example to describe the whole gossip creation process rather than just how to create menu. Gossip tutorial
paroxysm  : (23 April 2011 - 11:35 AM) Lua writers can refer to the Luabridge Tutorials section in the Wiki to learn how to write gossip code correctly.
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Probelm With World.

#1 User is offline   GudaUF 

  • Newbie
  • Group: Members
  • Posts: 7
  • Joined: 11-April 13
  • Gender:Male
  • Location:Belgrade, Serbia
  • Server OS:Windows

Posted 11 April 2013 - 12:39 PM

Hello guys, I've been trying to compile my own ArcEmu from scratch today.Everything went smooth i compiled everything, I've set everything correctly but when I try to start logon, it works proprely, but the world doesn't.I tried updating but I get an error that says there is no table world_db_version or the table doesn't contain any rows.Here is my world-error log

[04-11-2013][19:10][Arcemu][2013-04-11 19:10:05] 
[04-11-2013][19:10][Arcemu]ArcEmu 4.0-TRUNK 1ab335e/Debug-Win32-X86 :: World Server
[04-11-2013][19:10][Arcemu]Could not open configs/world.conf.
[04-11-2013][19:10][Arcemu]Config: >> error occurred loading configs/world.conf
[04-11-2013][19:13][Arcemu][2013-04-11 19:13:38] 
[04-11-2013][19:13][Arcemu]ArcEmu 4.0-TRUNK 1ab335e/Debug-Win32-X86 :: World Server
[04-11-2013][19:13][Arcemu]Sql query failed due to [Table 'arc_world.world_db_version' doesn't exist], Query: [SELECT LastUpdate FROM world_db_version;]
[04-11-2013][19:13][Arcemu]Database: World database is missing the table `world_db_version` OR the table doesn't contain any rows. Can't validate database version. Exiting.
[04-11-2013][19:13][Arcemu]Database: You may need to update your database


I think that it has to do with how I installed my DB, Since I used WhyDB to install and I don't think I did it correctly, if it's that could anyone help me out on how to properly install the DB?I've looked around the net but nothing detailed really :(
Also I've looked for the " world_db_version " but I couldn't find it anywhere, so I wasn't even able to update >.<

P.S. I just noticed I posted in the wrong section, I use Windows.If someone could move this to the Windows section I'd be really grateful, thank you and sorry I really didn't notice until now.
0

#2 User is offline   Satanail 

  • Enthusiast
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  • Posts: 150
  • Joined: 11-March 12
  • Gender:Male
  • Location:Absurdistan
  • Server OS:Windows

Posted 11 April 2013 - 03:28 PM

You didn't run the arcemu updates. They are located in \arcemu\sql\world_updates (see your source code folder). You might run into some errors while installing the updates, because some of the data there may already be added by the database devs to the db. So you might only need this:
DROP TABLE IF EXISTS `arcemu_db_version`;
DROP TABLE IF EXISTS `world_db_version`;

CREATE TABLE `world_db_version`(
  `LastUpdate` VARCHAR(255) NOT NULL DEFAULT '',
  PRIMARY KEY (`LastUpdate`)
);

INSERT INTO `world_db_version`(`LastUpdate`) VALUES ( '2012-08-14_21-25_worldmap_info');

However, i don't recommend you to run just this because i haven't a clue if whydb updated or not. I started using and contributing to loedb some time ago due to lack of updates and activity from whydb. So it is best to just try to install everything in that directory.
0

#3 User is offline   GudaUF 

  • Newbie
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  • Posts: 7
  • Joined: 11-April 13
  • Gender:Male
  • Location:Belgrade, Serbia
  • Server OS:Windows

Posted 11 April 2013 - 03:52 PM

I started again, and now it works...Too bad I got new problems >.>
First i couldn't connect to my realmist, then after messing around with config files i got that to work somehow.
Then he wouldn't log on to my server , just stay at the server selection.
Now I get an error when I try starting " logon.exe " i get an error saying:
" [04-11-2013][22:32][Arcemu] [ERR] ..\..\code\src\arcemu-logonserver\Main.cpp:206 Rehash Config file could not be rehashed.
I am really struggling to set my server.Could anyone please look at my configs, tell me what I'm doing wrong and please just tell me how to fix it.All I'm trying is to set a server for myself for a bit of testing :D

Here are my configs:

World.config:
/***********************************************************************
* ArcEmu World Configuration File
* Last edited: 8/12/2012
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Mysql Database Section
*
*   Database.Host      - The hostname that the database is located on
*   Database.Username  - The username used for the mysql connection
*   Database.Password  - The password used for the mysql connection
*   Database.Name      - The database name
*   Database.Port      - Port that MySQL listens on. Usually 3306.
*******************************************************/

<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "arc_world" Port = "3306">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "arc_character" Port = "3306">

/******************************************************
* Listen Config
* Listen Config
*
*    Host
*        This is the address that the server will listen on.
*        To listen on all addresses, set it to 0.0.0.0
*        Default: 127.0.0.1 (localhost)
*
*    WorldServerPort
*        This is the port that the world server listens on.
*        It has to be the same as what is specified in the
*        realms table in the LogonDatabase.
*        Default: 8129
*
******************************************************/

<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">

/******************************************************
* Log Level Setup
*
*    File Logging Level
*        This directive controls how much output the server will
*        write to log files. It cannot be disabled
*        0 = Normal + Error; 1 = Detail; 2 = Debug
*        Default: 0
*
*    World server packet logging feature
*        If this directive is turned on, a file called `world.log`
*        will be created in the server's directory and all packets
*        sent and received by clients will be dumped here in bfg
*        format.
*        Default: 0
*
*    DisableCrashdumpReport
*        Disables crashdump reports, else if the build has debugging enabled, 
*        arcemu-world will call ./arcemu-crashreport every time it starts, so 
*        if there is a core, a crashdump will automatically be reported 
*        to the tracker at sf.net
*        Needs gdb and curl
*        Linux only
*        Default: 0
*
******************************************************/

<LogLevel File="0" World="0" DisableCrashdumpReport="0">

/******************************************************
* Server Settings
*
*    PlayerLimit
*        This directive controls the amount of sessions that will be
*        accepted by the server before it starts to add people to 
*        the server queue.
*        Default: 100
*
*    Motd
*        This message will be displayed by the server in the chat
*        box every time any user logs on. Colors can be used in the
*        standard WoW format.
*        Default: "No MOTD specified
*
*    Send Stats On Join
*        This directive controls whether the server will send the online player
*        count to a cilent when it enters the world.
*
*    Breathing Setup
*        If the breathing code is causing problems or you want to run a fun server, you can disable 
*        water checks by enabling this directive.
*        Default: 1
*
*    Separate Channels Control
*        This directive controls whether horde and alliance chats will be separated across channels.
*        Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
*        across channels.
*        Default: 0
*
*    Compression Threshold
*        This directive controls the limit when update packets will be compressed using deflate.
*        For lower-bandwidth servers use a lower value at the cost of CPU time.
*        Default: 1000
*
*    Queue Update Rate
*        This directive controls how many milliseconds (ms) between the updates
*        that the queued players receive telling them their position in the queue.
*        Default: 5000 (5 seconds).
*
*    Kick AFK Players
*        Time in milliseconds (ms) that a player will be kicked after they go afk.
*        Default: 0 (disabled)
*
*    Connection Timeout
*        This directive specifies the amount of seconds that the client will be disconnected
*        after if no ping packet is sent. It is advised to leave it at the default.
*        Default: 180
*
*    Realm Type
*        This is the realm type that will be used by the server to handle world PVP.
*        Default: 0 (pve)(RPPVE)
*        Other values: 1(pvp)(RPPVP)
*
*    AdjustPriority
*        Set the server to high process priority - may cause lockups.
*        Default: 0
*
*    RequireAllSignatures
*        This directive controls whether the full 10 signatures will be required in order
*        to turn in a petition. Smaller servers would be better off having it turned off.
*        Default: off
*
*    ShowGMInWhoList
*        This directive controls whether GM's will be shown in player's who lists or not.
*        Default: on
*
*    MapUnloadTime
*        This directive controls whether to unload map cells after an idle period of <x> seconds.
*        NOTE: THIS CAN'T BE SET TO 0!!!
*        Default: 300
*
*    LimitedNames
*        This directive forces all character names to be a-z and A-Z compliant.
*        Default: 1
*
*    UseAccountData
*        This directive determines whether the account_data table is used to save custom client data.
*        May cause buggy behaviour.
*        Default: 0
*
*    AllowPlayerCommands
*        This directive, if enabled can allow players to use commands with a '0' command group.
*        Default: 0
*
*    EnableLFGJoin
*        If this is enabled, you can join the LFG channel without using the LFG tool.
*        Default: 0
*
*    TimeZone
*        Set your local timezone relative to GMT here.
*        Default: 0
*
*    Collision
*        Enable collision system (LoS checks).
*        Default: 0
*	 Make sure you have extracted vmaps.
*
*    DisableFearMovement (In Battlegrounds and Arenas only!)
*        Disable fear movement in arenas & battlegrounds. 
*        Recommended if you do not have collision enabled!
*        Default: 0 (off) Not blizzlike
*
*    SaveExtendedCharData
*        Enable saving extended data to characters table.
*        Recommended for armory type services.
*        Default: 0 (off)
*
******************************************************/

<Server PlayerLimit = "100"
        Motd = "Welcome to the World of Warcraft!"         
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="300"
        LimitedNames="1"
        UseAccountData="0"
        AllowPlayerCommands="0"
        EnableLFGJoin="0"
        TimeZone="0"
        Collision="1"
        DisableFearMovement="0"
        SaveExtendedCharData="0">

/********************************************************
* Announce Configuration
*
*    Tag
*      Configure what is shown in front of your announces in the [] brackets.
*      Default: Staff (would give [Staff])
*
*    GMAdminTag
*      Configure whether the <GM> or <Admin> tag is shown in announces.
*      Default: 0 (disabled)
*
*    NameinAnnounce
*      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
*      Default: 1 (enabled)
*
*    NameinWAnnounce
*      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
*      of the message.
*      Default: 1 (enabled)
*
*    ShowInConsole
*      This controls whether announces are shown in the arcemu-world console or not.
*      This does not apply for the team-internal GM announce.
*      Default: 1 (enabled)
*
********************************************************/
<Announce       Tag = "Staff"
                GMAdminTag = "0"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">

/******************************************************
* Power regeneration multiplier setup
* 
*    These directives set up the multiplier in which regen values will be
*    multiplied by every 2 seconds.
*    Powers: 
*        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
*    
*    Reputation:
*        Kill = Rep gained on kill, Quest = rep gained from quests
*
*    Honor:
*        Honor = multiplier used to calculate honor per-kill.
*
*    PvP:
*        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
*        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
*    XP:
*        The xp that a player receives from killing a creature will be multiplied
*        by this value in order to get his xp gain.
*
*    RestXP: 
*        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
*        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
*        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
*        Note that resting in a resting area (Zzz) goes 4 times faster.
*        Default: 1 (bubble every 8 hrs)
*
*    Drop(Color):
*        These values will be multiplied by the drop percentages of the items for creatures
*        to determine which items to drop. All default to 1.
*        To allow you better control of drops, separate multipliers have been created for items 
*        of each quality group. 
*
*    DropMoney:
*        This value will be multiplied by any gold looted and pickpocketed
*
*    Save:
*        Value in milliseconds (ms) that will be between player autosaves.
*        Default: 300000 (5 minutes)
* 
*    SkillChance:
*        The chance that you have to level up a skill in melee or a profession is multiplied
*        by this value.
*        Default: 1
*
*    SkillRate:
*        The amount of "levels" your skill goes up each time you gain a level is multiplied
*        by this value.
*
*    ArenaMultiplier
*         Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       Power4="1"
       VehiclePower="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       ArenaQueueDiff="150"
       Compression="1"
       XP="1"
       QuestXP="1"
       RestXP="1"
       ExploreXP="1"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="1"
       DropPurple="1"
       DropOrange="1"
       DropArtifact="1"
       DropMoney="1"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">

/******************************************************
* GM Client Channel
*
*   This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
* 		In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
*		to avoid confusion.
*   Default: gm_sync_channel
*
******************************************************/

<GMClient GmClientChannel = "gm_sync_channel">

/******************************************************
* Terrain & Collision Settings
*
*   Set the path to the map_xx.bin files and whether unloading should be enabled
*   for the main world maps here. Unloading the main world maps when they go idle
*   can save a great amount of memory if the cells aren't being activated/idled
*   often. Instance/Non-main maps will not be unloaded ever.
*
*   Default:
*      MapPath = "maps"
*      vMapPath = "vmaps"
*      UnloadMaps = 1
*
******************************************************/

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">

/******************************************************
* Log Settings
*
*    Note: You'll have to create a subdirectory called "logs" to have these
*          settings working. The files will be written to this directory.
* 
*    Cheaters:
*        This directive sets up the cheater logging file, if turned on any
*        cheat / packet exploit / speedhack attempts will be logged here.
*
*    GMCommands:
*        These two directives set up the GM command logging fie. If turned on,
*        most gm commands will be logged for this file for abuse investigation, etc.
*
*    TimeStamp:
*        Enables timestamps in logs.
*
******************************************************/

<Log Cheaters="0" GMCommands="0" TimeStamp="0">

/******************************************************
* Mail System Setup
*
*    These directives control the limits and behaviour of the ingame mail system.
*    All options must have Mail prefixed before them.
*   
*    ReloadDelay                 
*        Controls the delay at which the database is "refreshed". Use it if you're
*        inserting mail from an external source, such as a web-based interface.
*        0 turns it off.
*        Default: 0
*
*    DisablePostageCostsForGM 
*        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
*        Default: 1
*
*    DisablePostageCosts
*        Disables postage costs for all players.
*        Default: 0
*
*    DisablePostageDelayItems
*        Disables the one hour wait time when sending mail with items attached.
*        Default: 1
*
*    DisableMessageExpiry
*        Turns off the 30 day / 3 day after read message expiry time. 
*        WARNING: A mailbox still cannot show more than 50 items at once
*        (stupid limitation in client).
*        Default: 0
*
*    EnableInterfactionMail
*        Removes the faction limitation for sending mail messages. Applies to all players.
*        Default: 1
*
*    EnableInterfactionMailForGM 
*        Removes the faction limitation for sending mail messages, but only applies
*        to GM's. EnableInterfactionMail overrides this.
*        Default: 1
*   
******************************************************/

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">

/******************************************************
* Status Dumper Config
*
*        These directives set up the status dumper plug-in. Filename is an
*        absolute or relative path to the server binary. Interval is the
*        time that the stats will be dumped to XML.
*        Default: stats.xml / 120000 (2 minutes)
*
******************************************************/

<StatDumper FileName = "stats.xml" Interval = "120000">

/******************************************************
* Startup Options
*
*    Preloading
*        This directive controls whether the entire world will be spawned at server
*        startup or on demand. It is advised to leave it disabled unless you are a
*        developer doing testing.
*        Default: off
*
*    Background Loot Loading
*        This directive controls whether loot will be loaded progressively during
*        startup or in the background in a separate thread. Turning it on will
*        result in much faster startup times.
*        Default: on
*
*    Multithreaded Startup
*        This controls whether the server will spawn multiple worker threads to
*        use for loading the database and starting the server. Turning it on
*        increases the speed at which it starts up for each additional CPU in your
*        computer.
*        Default: on
*
*    Unimplemented Spell ID Dump
*        This directive controls whether to dump the IDs of spells with unimplemented
*        dummy/scripted effect or apply dummy aura effect. You need to load the
*        spellhandlers library for this to actually produce a valid result!
*        Default: off
*        
*
*    Additional Table Binding
*        You can load static item/creature/etc data into the server using this directive.
*        This way throughout database updates your custom data can be preserved.
*        Format: "sourcetable destination table,sourcetable destinationtable"
*        Example: "myitems items,mynpcs creature_names"
*        Default: ""
*
******************************************************/

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         EnableSpellIDDump = "0"
         LoadAdditionalTables="">

/******************************************************
* Flood Protection Setup
*
*    Lines
*        This is the number of "messages" or lines that it will allow before stopping messages from
*        being sent. This counter is reset every "Seconds" seconds.
*        Default: 0 (disabled)
*
*    Seconds
*        This is the number of seconds in between the Line counter being reset.
*        Default: 0 (disabled)
*
*    SendMessage
*        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
*        message will be sent upon flood triggering.
*        Default: 0
*
******************************************************/

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">

/******************************************************
* LogonServer Setup
*
*    DisablePings   
*        This directive controls whether pings will be sent to the logonserver to check
*        if the connection is still "alive". Expect problems if it is disabled.
*        Default: 0
*
*    RemotePassword
*        This directive controls the password used to authenticate with the logonserver.
*        It must be the same between the two configs. If it is not, your server will
*        not register.
*
******************************************************/

<LogonServer DisablePings = "0"
             RemotePassword = "ascent">

/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
*    Teleport   
*        This directive controls anti-teleport hack checks will be enabled or not.
*        Default: 1
*
*    Speed
*        This directive controls anti-speed hack checks will be performed on player movement or not.
*        Default: 1
*
*    SpeedThreshold
*        This directive controls the threshold at which the speedhack detection will trip.
*        It's (characters' move time of distance - real move time of distance)
*        Default: -600.0
*
*    FallDamage
*        This directive controls anti-fall damage hack checks will be performed on player movement or not.
*        Default: 1
*
*    Flying
*        This directive controls whether flight hacks will be performed on players or not.
*        Default: 1
*
*    FlightThreshold
*	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
*	   Default: 10
*
*    DisableOnGM
*        This directive controls hack checks will be disabled for GM's or not.
*        Default: 0
*
******************************************************/

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
	  FlightThreshold="10" 
          DisableOnGM="1">

/******************************************************
* Period Setup
*
*    These are the periods that the server will wait before doing periodic duties. At the moment only
*    arena point calculation and honor point calculation are used here.
*
*    Default:
*         Arena: weekly
*         Honor: daily
*             (blizzlike values)
*
******************************************************/

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly"
         DailyUpdate="daily">

/******************************************************
* Channels Setup
*
*    These directives control some of the aspects in the channel system.
*
*    BannedChannels
*         If you would like to ban users from creating or joining a channel specify them here in a ';'
*         separated list.
*         Default: ""
*
*    MinimumLevel
*	  Channel names that require a minimum level of 10 to talk, seperate names by ;
*	  Default: ""
*
*
******************************************************/

<Channels BannedChannels=""
          MinimumLevel="">

/******************************************************
* Remote Console Setup
*
*    These directives control the remote administration console.
*
*    Enabled
*         If you want to enable the remote administration console, set this.
*         Default: 0
*
*    Host
*         This is the interface the RA server listens on.
*         Default: "0.0.0.0"
*
*    Port
*         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
*         Default: 8092
*
******************************************************/

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
 
/******************************************************
* Movement Setup
*
*    NOTE: For any of these directives to function, movement compression has to be compiled into
*          the server.
*
*    FlushInterval
*        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
*        If you have a high threshold, keeping this at 1-2 seconds will work better.
*        Default: 1000 (one second)
*
*    CompressionRate
*        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
*        Range: 1-9 (or 0 is disable)
*        Default: 1
*
*    CompressionThreshold
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. It is advised to keep it at least 30 units. This value is used for players.
*        Default: 30.0
*
*    CompressionThresholdCreatures
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. This value is used for creatures, so it can be a lot lower.
*        Default: 10.0
*
******************************************************/

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatures="10.0">

/******************************************************
* Localization Setup
*
*    LocaleBindings
*        This is a list of locale names and the other locale you want to associate with them.
*        For example, to make the European client always use the French language, "enGB=frFR"
*
*        Must be terminated by a space.
*
*        Default: ""
*
******************************************************/

<Localization LocaleBindings="">


/******************************************************
* Dungeon / Instance Setup
*
*    TakeGroupLeaderID
*        If a player doesn't have an instance id, the group isn't already assigned
*        to an instance and the group or raid leader already have one, the player will
*        be bound to the instance id of the group/raid leader.
*        Default: 1 (enabled)
*
*    SlidingExpiration
*        If enabled, persistent instances will expire relative to the creation time.
*        Otherwise persistent instances will expire at fixed points of time. (blizz like)
*        Default: 0 (disabled)
*
*    DailyHeroicInstanceResetHour
*        Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
*        Default: 5
*
*    CheckTriggerPrerequisites
*        Entering & checks
*        Default: 1
******************************************************/

<InstanceHandling TakeGroupLeaderID="1" 
                  SlidingExpiration="0" 
                  DailyHeroicInstanceResetHour="5" 
                  CheckTriggerPrerequisites="1" >

/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
*    Alterac Valley
*    AV_MIN
*    AV_MAX
*
*    Arathi Basin
*    AB_MIN
*    AB_MAX
*
*    Warsong Gulch
*    WSG_MIN
*    WSG_MAX
*
*    Eye Of The Storm.
*    EOTS_MIN
*    EOTS_MAX
*
*    Strand Of The Ancients
*    SOTA_MIN
*    SOTA_MAX
*
*    Isle Of Conquest
*    IOC_MIN
*    IOC_MAX
*
******************************************************/

<Battleground AV_MIN="10"
              AV_MAX="40"
              AB_MIN="5"
              AB_MAX="15"
              WSG_MIN="5"
              WSG_MAX="10"
              EOTS_MIN="5"
              EOTS_MAX="15"
              SOTA_MIN="5"
              SOTA_MAX="15"
              IOC_MIN="10"
              IOC_MAX="40">

/********************************************************************
*    Arena Settings
*
*    Allows you to control various Arena settings.
*
*     Season - has to be higher than 0 for arenas to work.
*     Progress - sets the progress, 0 = finished, 1 = in progress
*
***************** Player limit rules *******************************
*
*    2V2_MIN / 2V2_MAX - min/max players *per side* for 2V2 Arenas
*    3V3_MIN / 3V3_MAX - min/max players *per side* for 3V3 Arenas
*    5V5_MIN / 5V5_MAX - min/max players *per side* for 5V5 Arenas
*
*********************************************************************/

<Arena Season = "8"
       Progress = "1"
	   2V2_MIN = "2"
	   2V2_MAX = "2"
	   3V3_MIN = "3"
	   3V3_MAX = "3"
	   5V5_MIN = "5"
	   5V5_MAX = "5">

/*****************************************************
*   GameMaster settings
*
*   StartOnGMIsland
*       Makes GM Characters start on GM Island
*       Also sets their bind location to GM Island
*       Default:1 (Yes)
*
*   DisableAchievements
*       Disables achievements for GameMasters.
*       Default:0 (No)
*
*****************************************************/

<GameMaster StartOnGMIsland = "1"
            DisableAchievements = "0">

/*****************************************************
* Limits settings
*
*    Enable
*        Enable damage/hp/mana caps
*        Default value: 1 (enabled)
*    AutoAttackDmg
*        Maximum damage allowed for auto-attack (swing)
*        Default value: 10000
*    SpellDmg
*        Maximum damage allowed for a spell
*        Default value: 30000
*    Health
*        Maximum health allowed for a player
*        Default value: 100000
*    Mana
*        Maximum mana allowed for a player
*        Default value: 80000
*    Honor	
*        Maximum honor points allowed for a player	
*        Default value: 75000
*    Arena
*        Maximum arena points allowed for a player	
*        Default value: 5000	
*    Disconnect
*        Disconnect player that exceeds limits above
*        Default value: 0 (disabled)
*    BroadcastGMs
*        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
*        Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/

<Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Honor="75000" Arena="5000" Disconnect="0" BroadcastGMs="1">


Logon.config:

/***********************************************************************
* ArcEmu Logonserver Configuration File
* Last edited: 11/14/2010
*
*******************************************************************************
* Configure the logonserver to connect to the accounts mysql database below   *
*******************************************************************************
* Database Section
*
* LogonDatabase.Host      - localhost
* LogonDatabase.Username  - root
* LogonDatabase.Password  - ascent
* LogonDatabase.Name      - arc_logon
* LogonDatabase.Port      - 3306
*******************************************************************************/

<LogonDatabase Hostname = "localhost"
               Username = "root"
               Password = "ascent"
               Name     = "arc_logon"
               Port     = "3306">

/* Host Directive
*
*    This is the address that the realmlist will listen on.
*    To listen on all addresses, set it to 0.0.0.0
*    Default: 127.0.0.1 (localhost)
*
*    Note: ISHost is the interserver communication listener.
*/

<Listen Host = "0.0.0.0"
        ISHost = "127.0.0.1"
        RealmListPort = "3724"
        ServerPort = "8093">

/* Server file logging level
*
*    This directive controls how much output the server will
*    write to log files. It cannot be disabled
*    0 = Normal + Error; 1 = Detail; 2 = Debug
*    Default: 0
*/

<LogLevel File = "0">

/* Account Refresh Time
*
*    This controls on which time interval accounts gets
*    refreshed. (In seconds)
*    Default = 600
*    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
*
*/

<Rates AccountRefresh = "600">

/* WorldServer Setup
*
*  RemotePassword
*    This directive controls the password used to authenticate with the worldserver.
*    It must be the same between the two configs. If it is not, your server will
*    not register.
*
*    Default: "change_me_logon"
*
*  AllowedIPs
*    This section MUST be completed, otherwise all attempts to link your servers will fail.
*    These "Allowed" fields are a space-separated list of CIDR-form IP addresses that are allowed
*    to make server connections to your logonserver, and register realms.
*    For example, everything in the 127.0.0.* range would be:
*         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
*
*    To allow a single IP,
*         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
*
*  AllowedModIPs
*    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
*    (adding bans, GMs, account permissions, etc)
*/

<LogonServer 
 = "ascent"
             AllowedIPs = "127.0.0.1/24"
             AllowedModIPs = "127.0.0.1/24">


And the realms config:

/*****************************************************
* ArcEmu Realms Configuration File
* Last edited: 11/14/2010
*
* Configure ArcEmu's Realms below
******************************************************
******************************************************
* LogonServer Section
*
*    Address:
*      The address (no port) of the server.
*
*    Port:
*      The port on which the logon server listens. (*** NOT 3724 ***)
*
*    Name:
*      Not really relevant, but name the logon.
*
*    RealmCount:
*      The number of realms in the next section.
*	To add more realms, increase this - and also fill out more realms below depending on the configuration you need to connect to them.
*
******************************************************/

<LogonServer Address = "127.0.0.1"
	Port = "8093"
	Name = "Default Logon"
	RealmCount = "2">

/******************************************************
* Realm Section
*
*    Name:
*      The name of the realm.
*    
*    Address:
*      The address (and port) of that realm.
*
*    Icon:
*      The type of realm (PVP, Normal, RPPVP, RP)
*
*    TimeZone:
*      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
*       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
*
*    Population:
*      (0 = low, 1 = medium, 2 = high)
*
*   Important information below
*
*
*	To make your server public and for you to be able to connect to it, please read this entirely.
*
*
* We added two more realms to the default, why? Because of how internal networking works - each outside IP to your IP needs a connection to listen on for players/you to be able to log into.
* This issue came up alot and MANY poorly written guides also came up with modifications to the host list in windows and a bunch of other fallacies.
* Using these new "three realm" configs you don't have to follow any guides but this one.
*
*	<Realm1 Name = "Ultimate"
*		Address = "127.0.0.1:8129" 
*		Icon = "PVP"
*		Population = "1.0"
*		TimeZone = "2">
*	
*	<Realm2 Name = "Private"
*		Address = "internal-ip-address-for-lan-access:8129" 
*		Icon = "PVP"
*		Population = "1.0"
*		TimeZone = "1">
*
*	<Realm3 Name = "Ultimate"
*		Address = "127.0.0.1:8129" 
*		Icon = "PVP"
*		Population = "1.0"
*		TimeZone = "1">
*	
*	EXPLANATION:
*
*	These three realms are all one realm, all making different listening IPs so others may log into the world.
*
*	Realm1 is the public realm, people outside of your network log into this.
*
*	Realm2 is the IP of the computer hosting the server. It will most commonly be a 192.168.*.* IP. NOT YOUR OUTSIDE/INTERNET IP. This is so other computers in your local arena network can connect to the realm.
*
*	Realm3 is the localhost connection, you will be using this to log into your server if you host and login to the server from the SAME computer.
*
*	Realmlist would then be the IP that is suitable for you to use in your setup, players will use the realm1 URL - while you use either realm2 or realm3 depending on the server setup.
*
*	You can cleanup the unused realms you made while doing this process if you have any, however even if you use a Realm3 type configuration to login, remember local network users on the same LAN as you will use Realm2 to login. 
*
*	To obtain your LAN IP address on:
* Windows = windows-key+r > type "cmd" > type "ipconfig" > under "IPV4 Address:"
* Linux = terminal > type "ifconfig" > under eth0's "inetaddr:"
*	To obtain your INTERNET IP:
* Go to: http://www.whatsmyip.org/
* Foward ports: 3724 (Realmlist) and 8129 (World) 
* If you add more outside(public) realms remember that their world ports need forwarding too.
*
* 	Timezone values :
*	0=Korean			16=China
*	1=Development		17=CN1
*	2=United States     18=CN2
*	3=Oceanic			9=CN3
*	4=Latin America		20=CN4
*	5=Tournament		21=CN5
*	6=Korean			22=CN6
*	8=English			23=CN7
*	9=German			24=CN8
*	10=French			25=Tournament
*	11=Spanish			26=Test Server
*	12=Russian			27=Tournament
*	13=Tournament		28=QA Server
*	14=Taiwan			29=CN9
*	15=Tournament		30=TestServer2
******************************************************/

<Realm1 Name = "Server"
	Address = "127.0.0.1" 
	Icon = "PVP"
	Population = "1.0"
	TimeZone = "2
	">
	
<Realm2 Name = "Server"
	Address = "internal-ip-address-for-lan-access:8129" 
	Icon = "PVP"
	Population = "1.0"
	TimeZone = "1">

<Realm3 Name = "Server"
	Address = "127.0.0.1:8129" 
	Icon = "PVP"
	Population = "1.0"
	TimeZone = "1">


Sorry for the two really long posts, I'm desperate at the moment >.>

Okay now I got the logon.exe to work and I can log in, but there is no realm to pick just an empty list inside the game...FML -.-
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#4 User is offline   Magnifikator 

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Posted 12 April 2013 - 02:37 AM

Try to make

<LogonServer Address = "127.0.0.1"
        Port = "8093"
        Name = "Default Logon"
        RealmCount = "1">


and


<Realm1 Name = "Server"
        Address = "127.0.0.1:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "2
        ">


Delete the other 2 realms.

Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#5 User is offline   GudaUF 

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Posted 12 April 2013 - 10:19 AM

I did what you said and still when I log in and try to pick a realm a realmlist appears but the list is plain black , nothing on it >.<
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Posted 13 April 2013 - 01:56 AM

I can't see a fault in the config files.

Try to change back to default: ISHost = "0.0.0.0"

Check if you have errors in your error files.


With this configs you should be able to play on your local computer. But not in your LAN.
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#7 User is offline   GudaUF 

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Posted 13 April 2013 - 05:07 AM

Well I am embarrassed to post this but I'm guessing this could be the problem.
I use a router.I'm guessing I'll have to forward some ports to get it to work?If so could you tell me how to do it? :/
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Posted 13 April 2013 - 08:53 AM

That's why I told you:
With this configs you should be able to play on your local computer. But not in your LAN.

What's exactly your way to play ?
- Local on your computer
- In your local LAN (with more than one computer)
- Over the internet

Depending on that you have to change your settings.
Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#9 User is offline   GudaUF 

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Posted 13 April 2013 - 09:34 AM

I want to play on my local computer, But I can't get the realms to show up.
I know It must be difficult to communicate with me and I'm sorry for that.
I just want to play myself, only one computer that I compiled the core on.
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#10 User is offline   dfighter 

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Posted 13 April 2013 - 02:16 PM

Pretty sure I've posted an article about setting up Arcemu for various use cases on the wiki...
"The demand for free goods is infinite."
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Posted 13 April 2013 - 03:32 PM

View Postdfighter, on 13 April 2013 - 02:16 PM, said:

Pretty sure I've posted an article about setting up Arcemu for various use cases on the wiki...

You have ^^

But I cant see any faults in his config file for playing local.

And if he plays local he also don't need to change anything in his router as he asked
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#12 User is offline   GudaUF 

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Posted 14 April 2013 - 08:46 AM

I just can't find any solution.Does anyone know what might be causing this?
If you do know, please post some response.I have been banging my head for days now :(

I have finally connected to my server by changing the listen host to 127.0.0.1.Thank you all for your help and sorry If I was difficult :P
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Posted 14 April 2013 - 10:59 AM

Quote

I have finally connected to my server by changing the listen host to 127.0.0.1.Thank you all for your help and sorry If I was difficult :P


127.0.0.1 instead of localhost ?
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#14 User is offline   GudaUF 

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Posted 15 April 2013 - 10:33 AM

Yes.
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