ArcEmu: Npc Damage Values Are 2x In Database - ArcEmu

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Npc Damage Values Are 2x In Database

#1 User is offline   Magnifikator 

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Posted 06 March 2013 - 04:20 AM

Hi

Some players claimed that it is quite hard to kill some creatures. While I was checking some values in the database I discovered that all mindamage and maxdamage values are multiplied by 2x against the values in Mangos database.
I use whydb or LoE db.

Is this correct ? Is Arcemu dividing this value by 2 internal ?

Or should we change that in the db ?

Personally I don't think it's too hard to kill monsters. But may it depends on the circumstances.
Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#2 User is offline   Satanail 

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Posted 06 March 2013 - 06:14 AM

Confirmed, the value of mindamage and maxdamage in arcemus creature_proto is 2 times more than the same columns in Mangos databases (calculated with the dmg_multiplier). The same thing goes in trinity database. Perhaps there is an internal formula in aremu that divides the damage and calculates the effect of any attack power reduce or increase effect that might be on the creature. In Mangos and Trinity, creature_template has a separate column "attackpower" that helps the core handles this thing. Guess it should be like so, because all of the damage of the npc's seems to be normal ingame.
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