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Spells Not Working As Intended

#1 User is offline   fast_elf 

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Posted 10 November 2012 - 01:43 AM

Some spells are not working as intended.. Examples are Penance for disc priests, if you're targeting yourself it will hit u once then jump off to another target for the last 2 - happens with someone your targeting as well.
Blink doesn't "blink" its like a knock forward..

I am using the latest core compile as of today & using LoE's database latest database ( 5 days old ). Does anyone have a fix for this & any other spells you know of that don't work as intended
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#2 User is offline   Magnifikator 

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Posted 10 November 2012 - 05:17 AM

Yes, unfortunately a lot of spells (and other stuff) are not working yet. :(

Write a bug in the arcemu bugtracker on gihub. May somebody can/will fix this in the future.
Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#3 User is offline   fast_elf 

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Posted 10 November 2012 - 07:12 PM

I find it strange that the spell Blink doesn't work for example.. like it's pretty basic and has worked since forever, on the old ascent days etc
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Posted 11 November 2012 - 03:57 AM

View Postfast_elf, on 10 November 2012 - 07:12 PM, said:

I find it strange that the spell Blink doesn't work for example.. like it's pretty basic and has worked since forever, on the old ascent days etc

As far as I know Blink needs collision=1 in the config.
Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#5 User is offline   fast_elf 

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Posted 11 November 2012 - 06:28 PM

yeah i have that enabled.
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#6 User is offline   salamanda 

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Posted 16 November 2012 - 10:30 AM

Blink works quite well (no gameobject collision) however it requires movement maps to be enabled.

Movement maps are a experimental new pathing system that is excellent. (I love it.)

To enable it, go to stdafx.h in the world solution, and uncomment #define TEST_PATHFINDING 1 (or similar).

You then need to extract movement maps. These are generated from both maps and vmaps. Here is a generator: https://dl.dropbox.c...orarcemuirc.zip

It takes about 8-10 hours to run (not exagerating). You can download my pre-run mmaps for 3.3.5a here: https://subversion.a...lawd/liverealm/

Hope this helps.
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Posted 16 November 2012 - 11:50 AM

Pathfinding is totally cool. I wrote about here:
http://arcemu.org/fo...showtopic=26596
I really have to write this wiki article soon :D

But to generate mmaps you really need time.

But I didn't know that blink is depending on that.
Try out the LoE ArcEmu World database. Please visit dev.LandOfElves.net.

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#8 User is offline   salamanda 

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Posted 16 November 2012 - 01:50 PM

View PostMagnifikator, on 16 November 2012 - 11:50 AM, said:

Pathfinding is totally cool. I wrote about here:
http://arcemu.org/fo...showtopic=26596
I really have to write this wiki article soon :D

But to generate mmaps you really need time.

But I didn't know that blink is depending on that.


It is from what I've tested. No mmaps -> blink just makes you jump forwards. Add mmaps -> works fine.
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