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It Crash When I Press

#1 User is offline   sip 

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Posted 27 September 2012 - 01:39 PM

Hello all :P
I did start learn to code lua

i did read abit about it and pills dont flame :P

oka When i press to speak with the npc it crash my server -.-

local npcid = 197

function BossStarter_Gossip(pUnit, event, player)
	Unit:GossipCreateMenu(0, player, 0)
	Unit:SendChatMessage(12, 0, "Are you ready to attack?")
	Unit:GossipMenuAddItem(0, "FOR THE ALLIANCE", 1, 0)
	Unit:GossipSendMenu(player)
end

function BossStarter_Select(pUnit, event, player, id, intid, code)
	if(intid == 1) then
		pUnit:ModifyWalkSpeed(8)
		pUnit:MoveTo(-8923.994141, -103.398460, 83.4892535, -0.687190)
		player:GossipComplete()
	end
end

RegisterUnitGossipEvent(npcid, 1, "BossStarter_Gossip")
RegisterUnitGossipEvent(npcid, 2, "BossStarter_Select")


[09-27-2012][19:58][Arcemu]LuaEngine: scripts\Teleporter.lua failed.(could not run)
[09-27-2012][19:58][Arcemu] [ERR] ..\..\src\scripts\src\LuaEngine\LUAEngine.cpp:92 report scripts\Teleporter.lua:6: Reference creation failed! (WarpNPC_OnGossipSelect) is not a valid Lua function. 


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#2 User is offline   Satanail 

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Posted 27 September 2012 - 02:27 PM

Ok lets take a closer look at the script:
At line 3, you start with the function "function BossStarter_Gossip(pUnit, event, player)" Note that in this function there are pUnit - the npc, event - the event id, player - the player involved in the gossip. Now, take a look at rows 4 to 7:
        Unit:GossipCreateMenu(0, player, 0)
        Unit:SendChatMessage(12, 0, "Are you ready to attack?")
        Unit:GossipMenuAddItem(0, "FOR THE ALLIANCE", 1, 0)
        Unit:GossipSendMenu(player)

Note that here, you use Unit instead of pUnit, that is defined in the function. This is what causes the error. The server can not know what is Unit. When you copy parts of a old script, make sure you check this things.
I also noticed another error. You create a gossip menu with id = 0. "Unit:GossipCreateMenu(0, player, 0)". This will not open a gossip window. Make sure that you use something different than 0. I used 100 - "Unit:GossipCreateMenu(100, player, 0)". You can find all the gossip menu texts and also make new custom gossip id's in the world database - table npc_text. For example, if you use 13593 it will display the text of the king of Stormwind above the menu option.

EDIT: I also noticed that you use a quest giver npc for a gossip script. Just wanted to inform you, that the lua gossip scripts and quest givers don't go well at the moment. If you have some active quest on that npc, you will not be able to take it.
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#3 User is offline   sip 

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Posted 27 September 2012 - 04:30 PM

But why does this not spawn??

function KaelSummon_Summon(pUnit, Event)
pUnit:SendChatMessage(14, 0, "BOW DOWN BEFORE KIL'JAEDEN!")
pUnit:SpawnCreature(25315, -8965,92, -135,141, 82,7462, 6,24628, 35, 0)
end
:S
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#4 User is offline   Zuel 

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Posted 27 September 2012 - 08:41 PM

local npcid = 197

function BossStarter_Gossip(pUnit, event, player)
   pUnit:GossipCreateMenu(100, player, 0)
   pUnit:SendChatMessage(12, 0, "Are you ready to attack?")
   pUnit:GossipMenuAddItem(0, "FOR THE ALLIANCE", 1, 0)
   pUnit:GossipSendMenu(player)
end

function BossStarter_Select(pUnit, event, player, id, intid, code)
   if(intid == 1) then
      pUnit:ModifyWalkSpeed(8)
      pUnit:MoveTo(-8923.994141, -103.398460, 83.4892535, -0.687190)
      player:GossipComplete()
   end
end

RegisterUnitGossipEvent(npcid, 1, "BossStarter_Gossip")
RegisterUnitGossipEvent(npcid, 2, "BossStarter_Select")


Well first of all you had

Quote

function BossStarter_Gossip(pUnit, event, player)
Unit:GossipCreateMenu(0, player, 0)
Unit:SendChatMessage(12, 0, "Are you ready to attack?")
Unit:GossipMenuAddItem(0, "FOR THE ALLIANCE", 1, 0)
Unit:GossipSendMenu(player)
end


if it says pUnit, you need the Unit to be pUnit. That is the only issue i found and i tested it and worked okay. I don't think the purple is a issue but when i tested it it didn't work until i changed that.
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#5 User is offline   Satanail 

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Posted 28 September 2012 - 04:01 AM

View Postsip, on 27 September 2012 - 04:30 PM, said:

But why does this not spawn??

function KaelSummon_Summon(pUnit, Event)
pUnit:SendChatMessage(14, 0, "BOW DOWN BEFORE KIL'JAEDEN!")
pUnit:SpawnCreature(25315, -8965,92, -135,141, 82,7462, 6,24628, 35, 0)
end
:S

You have expressed the coordinates in a wrong way. You must use commas only between the X, Y, Z, O,. This is how you did it:
pUnit:SpawnCreature(25315, -8965,92, -135,141, 82,7462, 6,24628, 35, 0)

And this is how it should be:
pUnit:SpawnCreature(25315, -8965.92, -135.141, 82.7462, 6.24628, 35, 0)

The decimal point of the coordinates is a dot, not comma.
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