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New Races

#1 User is offline   jmenillofu 

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Posted 15 December 2011 - 03:32 PM

Hello!!!

i have followed a guide to change the character selection screen and i have it working now, i can even create the character (i have added a line in the playercreateinfo in the database) but then it doesnt let me enter the world, and i get an error:

player.cpp: 2801 player:: loadfrombProc guid 11 level 1 class 1 race 17 levelinfo not found

i dont know about c++ but i have been changing some lines in the core adding things like RACE_TUSKARR etc and its still not working

what should i change to the core to have it working?
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#2 User is offline   dfighter 

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Posted 15 December 2011 - 07:33 PM

View Postjmenillofu, on 15 December 2011 - 03:32 PM, said:

i dont know about c++

what should i change to the core to have it working?

If you don't know about C++, you probably shouldn't change anything!
Ask a friend who knows about it to help you.
At the very moment some race/class related stuff are hardcoded so you are on the right track.
"The demand for free goods is infinite."
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#3 User is offline   jmenillofu 

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Posted 16 December 2011 - 12:18 PM

View Postdfighter, on 15 December 2011 - 07:33 PM, said:

If you don't know about C++, you probably shouldn't change anything!
Ask a friend who knows about it to help you.
At the very moment some race/class related stuff are hardcoded so you are on the right track.



I have already requested help in other forums but nobody tells me how to do it. Could you please tell me at least if the files player.cpp, player.h, objectmgr.cpp and objectmgr.h are the only ones that are related to the race and class?

one more thing, when world.exe starts there is a line wich says ogjectmgr: 63 player create infos loaded, but in my database there are 2 more that correspond to the vrykul and tuskar races that i am trying to add. So i supposed that i have olso have to change the objectmgr file. i edited the playercreateinfo part like this
// Search for a playercreateinfo.
for(uint32 Race = RACE_HUMAN; Race <= RACE_VRYKUL; ++Race)
i suppose to have vrykul as the max number of race. in addition to this i edited also the player.h in enum races added

enum Races
{
RACE_HUMAN = 1,
RACE_ORC = 2,
RACE_DWARF = 3,
RACE_NIGHTELF = 4,
RACE_UNDEAD = 5,
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
RACE_TUSKARR = 17,
RACE_VRYKUL = 16,

Sorry it was just that, i had to change
// Search for a playercreateinfo.
for(uint32 Race = RACE_HUMAN; Race <= RACE_VRYKUL; ++Race)
to
// Search for a playercreateinfo.
for(uint32 Race = RACE_HUMAN; Race <= RACE_TUSKARR; ++Race)

because i was testing with a tuskarr character, then i realizaed that the vrykul worked. now the only problem is that both show totally white in game

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