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[project] Arcscripts2 new development of c++ scripts

#61 User is offline   sanctum32 

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Posted 01 July 2012 - 07:23 PM

I think there is some results. Anyway going to implement some quests scripts, which has been reported by contributors.

also almost forgot to say, project has full forum based on phpbb v3 board, link: http://arcscripts2.no-ip.org
project now fully supports whydb database

but at this moment there are less developers...
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#62 User is offline   Dzjhenghiz 

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Posted 03 July 2012 - 01:13 AM

i think amount of devs are reduced, but does not matter since most of the ones that create fixxes do not post them for all kinds of reasons, f.e. scared to be burned down on some forums by some "elite" programmer or so....(cough) or just beeing ego and not posting any improvements.

Maybe take it up with mesox of whydb, i think he also has a division Why Scripts ;)
Need Help With Arcemu ? ^^
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#63 User is offline   sanctum32 

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Posted 23 July 2012 - 05:02 AM

whyscripts already has been merged with arcscripts2 long time ago, but not all scripts has been taken

btw, project soonish will have own DB_AI engine, by which will more easer to create simple creature, gossip_ gameobject scripts, it will use sql db


================================== NEW INFO
arcscripts2 no longer supports original arcemu, it has own fork of arcemu.
past month team had seen how big activity is on arcemu master branch... So... Decided to make own, where we can focus on core development.

we have nothing against arcemu community, but just we have tired to wait not even c++ scripting in arcemu, but and core.

arcscripts2 old repo still is holding in project repo and has avaible to be installed into original arcemu, but it is not maintained anymore.

project also has own database.

now in core fork we're trying to make it more stabler and correct.
atm todo list:
* make world database changes logging - it will reduce database developers work to fix simple things.
* update and fix some unneeded queries
* replace ai_agents with another system
* implement database based gossip system
* implement level mail system
* implement event system
* rewrite existing spell effects to make more spells working
* add 3.3.x changes, like as instances difficulties (creatures stats and normal status show on minimap)
* fix inkeepers and tabard vendors
* return back reload commands
* move realms config to logon database

and etc.

also there is small activity on private cata branch.

but just one sad thing for LUA fans, there will no LUA!
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#64 User is offline   Refuge 

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Posted 23 July 2012 - 05:44 AM

View Postsanctum32, on 23 July 2012 - 05:02 AM, said:


but just one sad thing for LUA fans, there will no LUA!



so it's not arcemu :P

good luck
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#65 User is offline   dfighter 

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Posted 23 July 2012 - 11:45 AM

View Postsanctum32, on 23 July 2012 - 05:02 AM, said:

================================== NEW INFO
arcscripts2 no longer supports original arcemu, it has own fork of arcemu.
past month team had seen how big activity is on arcemu master branch... So... Decided to make own, where we can focus on core development.

Your loss.

View Postsanctum32, on 23 July 2012 - 05:02 AM, said:

* return back reload commands

I don't really think you have the necessary expertise to do that properly, in fact I don't even think you have the necessary expertise to even understand why those were disabled.
So good luck with that.
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#66 User is offline   sanctum32 

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Posted 23 July 2012 - 02:34 PM

dfighter: reload command can cause crashes, issues ingame, one thing there was not checked, does it causes any memory leaks and overall, does it is written correctly... but i'm not meaning, that this is going to be fast implementation or fast correction to make that to be functionaly.
refuge: lua will not included, but it is not hard to include it as custom plugin or similar, just there will no support for that.
thanks for both ;)
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