ArcScripts2 - is fork of old arcemu scripts with motivation to increase Game Objects/Units AI work more blizzlike. Development runs on ai_agents, npc_monstersay and on c++ scripts. As base old arcemu c++ scripts development is slow, it is main reason why i have created it, also and improve c++ knowledge.
It live aproximatelly from 2011 april month.
In ArcScripts2 has been added these things:
- All libralies has been moved to one
- Have ai_agents and npc_monstersay developments
- A bit of cleaned up old code
- Few icc scripts and similar scripts.
- Reordered scripts
- Changed base scripts source structure (not code)
- Some whyscripts and eclipse project scripts (they made few great)
-Soonish there will implemented new class constructor called ArcScripts2 which will contain data loads and similar (almost finished loadscripttexts, need only to finish gettextdata function)
All development is under GPL license, but if you have interested to help to improve development of scripts, leave message in this topic.
main requirements are c++ knowledge, sql programming knowledge.
Repository: git://github.com/arcscripts2/arcscripts2.git
https://github.com/a...ts2/arcscripts2
History: https://github.com/a...commits/master/
PS: at this moment i'm doing small reorganise of scripts...
it will finished in few days.