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[Applied]Stealth Detection Range Related to issue #55.

#1 User is offline   Neo_mat 

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Posted 06 December 2011 - 09:41 AM

General:
- Small tweak to the stealth detection range, feels more blizzlike with this range (old calculations haven't been updated since TBC, lvl 70). As well removed that useless if/else statement in Creature, bool CanSee. Related to issue #55.


Test this on non-GM accounts please.

From c274a127b09d31d4978a63e8715b3672184a5f70 Mon Sep 17 00:00:00 2001
From: Neo_mat <neomat.github@gmail.com>
Date: Tue, 6 Dec 2011 18:36:24 +0400
Subject: [PATCH] General: Small tweak to the stealth detection range, feels
 more blizzlike with this range (old calculations haven't
 been updated since TBC, lvl 70). As well removed that
 useless if/else statement in Creature, bool CanSee. Related
 to issue #55.

---
 src/arcemu-world/Creature.h |    3 ---
 src/arcemu-world/Player.cpp |    2 +-
 2 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/src/arcemu-world/Creature.h b/src/arcemu-world/Creature.h
index 9b2d936..5d023d2 100644
--- a/src/arcemu-world/Creature.h
+++ b/src/arcemu-world/Creature.h
@@ -547,10 +547,7 @@ class SERVER_DECL Creature : public Unit
 				if(isInFront(obj)) // stealthed player is in front of creature
 				{
 					// Detection Range = 5yds + (Detection Skill - Stealth Skill)/5
-					if(getLevel() < 70)
 						detectRange = 5.0f + getLevel() + 0.2f * (float)(GetStealthDetectBonus() - obj->GetStealthLevel());
-					else
-						detectRange = 75.0f + 0.2f * (float)(GetStealthDetectBonus() - obj->GetStealthLevel());
 
 					if(detectRange < 1.0f) detectRange = 1.0f; // Minimum Detection Range = 1yd
 				}
diff --git a/src/arcemu-world/Player.cpp b/src/arcemu-world/Player.cpp
index f283f7d..22f4c82 100644
--- a/src/arcemu-world/Player.cpp
+++ b/src/arcemu-world/Player.cpp
@@ -5666,7 +5666,7 @@ bool Player::CanSee(Object* obj) // * Invisibility & Stealth Detection - Partha
 						if(getLevel() < PLAYER_LEVEL_CAP)
 							detectRange = 5.0f + getLevel() + 0.2f * (float)(GetStealthDetectBonus() - pObj->GetStealthLevel());
 						else
-							detectRange = 75.0f + 0.2f * (float)(GetStealthDetectBonus() - pObj->GetStealthLevel());
+							detectRange = 85.0f + 0.2f * (float)(GetStealthDetectBonus() - pObj->GetStealthLevel());
 						// Hehe... stealth skill is increased by 5 each level and detection skill is increased by 5 each level too.
 						// This way, a level 70 should easily be able to detect a level 4 rogue (level 4 because that's when you get stealth)
 						//	detectRange += 0.2f * ( getLevel() - pObj->getLevel() );
-- 
1.7.7.1.msysgit.0

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#2 User is offline   dfighter 

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Posted 25 January 2012 - 01:20 PM

- Applied.
- Moved to applied patches.
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