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Server Crash (arcemu) Can u Help Me?

#1 User is offline   Vanquisher 

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Posted 29 October 2011 - 12:23 AM

My server Crash when i change the format from Configs..When i open ArcEmu- World it says " Server Crash"..what i need to do?
Pls Help me..I dont understand http://arcemu.org/wiki/Debugging..i need ur help
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#2 User is offline   jackpoz 

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Posted 29 October 2011 - 12:48 AM

And which part you do not understand?
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#3 User is offline   Vanquisher 

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Posted 29 October 2011 - 12:54 AM

At this part "Once it opened the crash dump file you'll see it in the Solution Explorer on the left. Right click on it, go into the Debug submenu and click on "Step Into new instance".

and "Getting information"
Visual C++ will automatically open the correct source file at the location of the crash. Select this line and write down the line number and filename. You can see the line number at the very bottom right of the window. You should also copy some of the code around your crash, put it in a [codebox] tag and mark the line at which it crashed with >>> signs. The crashing line is automatically highlighted in green in Visual C++.
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#4 User is offline   skreem 

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Posted 29 October 2011 - 01:13 AM

If the crash happens on your computer that you compiled it on then just double click the crashdump and open it in Microsoft 2010 c++..
On the right side of your screen just select Debug with native only. That should work just fine. And depending on the layout of your Microsoft cpp the bottom right should give you the call stack... simply right click it and select all. Copy it.. Paste it into a a notepade or textpad file of some sort.
On the bottom left you should see the tabs "Local" and "Autos" Do the same for them as well. Copy and paste them into a textfile make. Then go to This Link Here You can file you confidential reports there.
Remember that you can not make a ticket unless you are logged in.
Just be sure to follow their wiki because it is very simple if you just read.
But if you do have questions I'm sure one of us can answer you :unsure:

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#5 User is offline   Vanquisher 

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Posted 29 October 2011 - 01:23 AM

Ok... I'm Trying :D
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#6 User is offline   skreem 

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Posted 29 October 2011 - 01:24 AM

Good luck :D
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#7 User is offline   Vanquisher 

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Posted 29 October 2011 - 01:29 AM

K... :D

Shud I continue Debugging??
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#8 User is offline   skreem 

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Posted 29 October 2011 - 01:36 AM

Yes, it only takes about 5 seconds to debug. After the first break you should have your information to file a crash report.
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#9 User is offline   Vanquisher 

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Posted 29 October 2011 - 01:54 AM

But can You give a picture?

Because it says "Unhandled exception at 0x00000000 in dump-arcemu-world.exe-3554-2011-10-29-8-20-58-5944.dmp: 0xC0000005: Access violation reading location 0x00000000."
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#10 User is offline   skreem 

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Posted 29 October 2011 - 02:12 AM

Did the crash occur on the machine that you are debugging on? Did you build in Debug or Release mode?
Most people won't build in debug mode because its pretty slow with a big player base. I would highly Suggest building in RelWithDebInfo. You can read your crashes and also get the same effect as compiling as release.

I'm off for the night though. Maybe Jack will get back to you, but make sure you compile in Debug or at least RelWithDebInfo your crashdumps are readable.

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#11 User is offline   Vanquisher 

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Posted 29 October 2011 - 02:33 AM

aaaaaah...Can anybody help me?
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#12 User is offline   jackpoz 

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Posted 29 October 2011 - 05:56 AM

Actually the wiki tab on our bug tracker links to http://arcemu.org/fo...showtopic=20147 , did you read it? If not, why?

Also which revision are you using? R 3554? That's years old!
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#13 User is offline   Vanquisher 

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Posted 29 October 2011 - 07:03 AM

I'm Sorry..i'm new :D
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