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[scripts]all To One moving scripts libralies to one

#1 User is offline   sanctum32 

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Posted 17 October 2011 - 06:14 AM

arcemu revision: 4640
Status: tested, compiled and tested ingame
what this patch does?
this patch moves few libralies to one librally, serverstatus and lua libralies has been left (not touching these).

this is preparation of implementation of some new important functions, like as DoScriptText (requires texts load on startup - i see no mind to add load on every librally), script gossips loads, script waypoints loads.

https://gist.github.com/1292402
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#2 User is offline   dfighter 

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Posted 17 October 2011 - 11:34 AM

Why is this good for us? Why would we want this? What is the benefit here?
"The demand for free goods is infinite."
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#3 User is offline   sanctum32 

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Posted 17 October 2011 - 12:05 PM

i said, why it is good for arcemu, in few days i will release these functions. it is good for arcemu, because all scripts are in one librally and seperated script registers to one and by this change is possible to implement functions, which loads script's data by script engine side. also by this way is possible to easer maintain and disable some scripts (in my repo it is going on) - change of script register method in librally.

list, why it should be applied:
* DoScriptText function (almost complete), requires texts load function (done)
* Gossip loads (almost finished it, only issues with third options) - requires more than gossip text loads
* Waypoints loads

All of these will (not waypoints only) adds multilanguage support, but all of these requires data loads, i said, i see no mind to use loads on every librally, thats why i'm created this.


until sunday i will finish gossip system and i will publish another patches...
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#4 User is offline   dfighter 

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Posted 17 October 2011 - 01:00 PM

Ok, we will see but I still don't see the advantage.
The plugins (scripts as you call them) are in separate dll files for a reason, which is that you can choose what you want to have. If it's all in one it's harder to decide which to load.
"The demand for free goods is infinite."
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#5 User is offline   sanctum32 

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Posted 17 October 2011 - 02:03 PM

just i want to use one load for all these scripts, adding it in serveral librallies it just will took some more time on load, data will loaded twice and just almost no reason, when it can be loaded at once.

i will give you an simple example, it is same as to load creature_loot 5 or 4 times
in librallies, here if i will add it in these libs, ok, counting:
instance scripts + 1 load
quest script + 1 load,
misc_scripts + 1 load,
extra_scripts + 1 load,

1 load = waypoint + gossip + script texts.
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#6 User is offline   dfighter 

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Posted 17 October 2011 - 02:18 PM

View Postsanctum32, on 17 October 2011 - 02:03 PM, said:

just i want to use one load for all these scripts, adding it in serveral librallies it just will took some more time on load, data will loaded twice and just almost no reason, when it can be loaded at once.

i will give you an simple example, it is same as to load creature_loot 5 or 4 times
in librallies, here if i will add it in these libs, ok, counting:
instance scripts + 1 load
quest script + 1 load,
misc_scripts + 1 load,
extra_scripts + 1 load,

1 load = waypoint + gossip + script texts.

What you are saying doesn't make any sense. The number of libraries loaded doesn't at all matter in any way. It doesn't make Arcemu any slower.
Also I don't really know what data you are talking about that's loaded twice...
"The demand for free goods is infinite."
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