ArcEmu: [Applied][quest] Reward Arena Points Support - ArcEmu

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[Applied][quest] Reward Arena Points Support

#1 User is offline   eatos92 

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Posted 04 October 2011 - 05:08 PM

First hello all. It have passed a lot of time since the last time i have been here. I posting this patch for supporting rewarding arena points.This is useful for pvp servers and this features has been implemented in wow since patch 3.3

Index: ObjectStorage.cpp
===================================================================
--- ObjectStorage.cpp	(revision 4621)
+++ ObjectStorage.cpp	(working copy)
@@ -32,7 +32,7 @@
 const char * gAreaTriggerFormat							= "ucuusffffuu";
 const char * gItemPageFormat							= "usu";
 const char * gNpcTextFormat								= "ufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuu";
-const char * gQuestFormat								= "uuuuuuuuuuuuuuuuuuussssssssssuuuuuuuuuuuuiiiiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuiiiiiiuiuuuuuuuuuuuusuuuusuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu";
+const char * gQuestFormat								= "uuuuuuuuuuuuuuuuuuussssssssssuuuuuuuuuuuuiiiiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuiiiiiiuiuuuuuuuuuuuusuuuusuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu";
 //const char * gSpellExtraFormat							= "uuuu";
 const char* gGraveyardFormat							= "uffffuuuux";
 const char* gTeleportCoordFormat						= "uxufffx";
Index: Player.cpp
===================================================================
--- Player.cpp	(revision 4621)
+++ Player.cpp	(working copy)
@@ -13839,3 +13839,9 @@
 	delete vehicle;
 	vehicle = NULL;
 }
+
+void Player::AddArenaPoints( uint32 arenapoints )
+{
+  this->m_arenaPoints += arenapoints;
+  HonorHandler::RecalculateHonorFields(this);
+}
\ No newline at end of file
Index: Player.h
===================================================================
--- Player.h	(revision 4621)
+++ Player.h	(working copy)
@@ -1138,6 +1138,7 @@
 		bool                HasQuest(uint32 entry);
 		void                RemoveQuestMob(uint32 entry);
 		void                AddQuestKill(uint32 questid, uint8 reqid, uint32 delay = 0);
+		void                AddArenaPoints( uint32 arenapoints );
 
 
 		/////////////////////////////////////////////////////////////
Index: Quest.h
===================================================================
--- Quest.h	(revision 4621)
+++ Quest.h	(working copy)
@@ -222,6 +222,7 @@
 	uint32 incompleteemote;
 	uint32 iscompletedbyspelleffect;
 	uint32 RewXPId;
+	uint32 rewardarenapoints;
 
 	/* this marks the end of the fields loaded from db - don't remove the comment please */
 
Index: QuestMgr.cpp
===================================================================
--- QuestMgr.cpp	(revision 4621)
+++ QuestMgr.cpp	(working copy)
@@ -377,8 +377,8 @@
 	*data << qst->effect_on_player;
 	*data << qst->rewardtitleid;
 	*data << qst->rewardtalents;
+	*data << qst->rewardarenapoints;
 	*data << uint32(0);
-	*data << uint32(0);
 	for(i = 0; i < 5; ++i)              // reward factions ids
 		*data << uint32(0);
 	for(i = 0; i < 5; ++i)              // columnid in QuestFactionReward.dbc (zero based)?
@@ -452,8 +452,8 @@
 	*data << qst->effect_on_player;				// this is the spell (id) the quest finisher casts on you as a reward
 	*data << qst->rewardtitleid;				// Title reward (ID)
 	*data << qst->rewardtalents;				// Talent reward
-	*data << uint32(0);                                                     // new 3.3.0
-	*data << uint32(0);                                                     // new 3.3.0
+	*data << qst->rewardarenapoints;            // Arena Points reward
+	*data << uint32(0);                         // new 3.3.0
 	for(i = 0; i < 5; ++i)
 		*data << uint32(0);
 	for(i = 0; i < 5; ++i)
@@ -569,6 +569,7 @@
 	data << uint32(GenerateRewardMoney(plr, qst));
 	data << uint32(qst->bonushonor * 10);
 	data << uint32(rewardtalents);
+	data << uint32(qst->rewardarenapoints);
 	data << uint32(qst->count_reward_item);   //Reward item count
 
 	for(uint32 i = 0; i < 4; ++i)
@@ -1348,6 +1349,9 @@
 
 		//Add to finished quests
 		plr->AddToFinishedQuests(qst->id);
+		if(qst->rewardarenapoints != 0)
+	    plr->AddArenaPoints(qst->rewardarenapoints);
+
 #ifdef ENABLE_ACHIEVEMENTS
 		plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, 1, 0, 0);
 		if(qst->reward_money)


DB SQL code

Quote

ALTER TABLE `quests` ADD COLUMN `rewardarenapoints` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewXPId`;
UPDATE `arcemu_db_version` SET `LastUpdate` = '4621';


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#2 User is offline   jackpoz 

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Posted 05 October 2011 - 04:39 AM

http://arcemu.org/fo...showtopic=21051 has the same feature:
-	*data << qst->rewardtitleid;					// 2.4.0 unk
-	*data << uint32(0);								// playerkillcount
-	*data << qst->rewardtalents;
-	*data << uint32(0);								// 3.3.0 Unknown
-	*data << uint32(0);								// 3.3.0 Unknown
+	*data << uint32(qst->rewardtitleid);			// 2.4.0 rewarded title
+	*data << uint32(qst->requiredplayerkillcount);	// playerkillcount - 6 quests only in 3.3.2
+	*data << uint32(qst->rewardtalents);
+	*data << uint32(qst->bonusarenapoints);			// 3.3.0 Bonus arena points
+	*data << uint32(qst->unk1);						// 3.3.0 rew rep show mask?

Thank you anyway for your patch.
Edit: although now that I check their patch, they just show it in the client but never add the arena points.

btw you added
UPDATE `arcemu_db_version` SET `LastUpdate` = '4621';

but didn't edit it in the sources.
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#3 User is offline   eatos92 

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Posted 05 October 2011 - 02:29 PM

Sorry about that one...Like i said i have been away from arcemu since patch 3.2.2
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#4 User is offline   jackpoz 

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Posted 08 October 2011 - 11:50 AM

Changed the name of the field/column to bonusarenapoints and added it after bonushonor, as it was in Mesox patch (trying to make both happy).
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#5 User is offline   jackpoz 

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Posted 08 October 2011 - 11:50 AM

- Applied.
- Moved to applied patches.
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