ArcEmu: Opcodes Related To Cinematic's And Movies - ArcEmu

Jump to content

Toggle shoutbox Lastest Announcements

dfighter  : (07 December 2014 - 12:06 PM) Arcemu is in hibernation mode, please read http://arcemu.org/fo...showtopic=26903
dfighter  : (01 January 2013 - 05:56 PM) Arcemu wishes you all a happy new year!
Hasbro  : (12 September 2012 - 10:01 AM) Please excuse our outage from the web! Our web host had a major malfunction!
dfighter  : (01 September 2012 - 04:05 PM) Since the spam bots just don't want to stop, I've enabled admin verification when registering.
dfighter  : (23 January 2012 - 09:56 PM) Please note that from now on you will need to confirm your email on the wiki in order to edit it!
Hasbro  : (31 December 2011 - 12:50 PM) Happy New Years all!
Navid  : (26 December 2011 - 04:09 AM) Merry Christmas !!!!!! Happy holidays all :)
WAmadeus  : (24 December 2011 - 03:54 PM) Merry Christmas to all!
dfighter  : (24 December 2011 - 11:05 AM) The Arcemu team wishes y'all a Merry Christmukkah!
Hasbro  : (05 October 2011 - 12:53 PM) Looking for web designers for upcoming web related project. If you're interested in designing user interfaces contact me
dfighter  : (02 September 2011 - 03:47 PM) So who here wants vehicles in Arcemu? :P http://arcemu.org/fo...showtopic=25440
Hasbro  : (14 August 2011 - 03:25 PM) Join us on irc, grab an irc client and connect to irc.freenode.net join channel #arcemu /server irc.freenode.net:6667 /join #arcemu
jackpoz  : (03 August 2011 - 05:33 AM) to all Lua Engine (old one) users: please check http://arcemu.org/fo...showtopic=25274
Hasbro  : (20 May 2011 - 05:27 PM) Looking for people experienced with CMake configuration and setup! Contact me asap
Hasbro  : (15 May 2011 - 05:03 PM) ArcEmu is recruiting C++ programmers, contact Hasbro if interested.
paroxysm  : (03 May 2011 - 06:26 PM) Updated luabridge gossip example to describe the whole gossip creation process rather than just how to create menu. Gossip tutorial
paroxysm  : (23 April 2011 - 11:35 AM) Lua writers can refer to the Luabridge Tutorials section in the Wiki to learn how to write gossip code correctly.
Hasbro  : (20 April 2011 - 05:22 PM) Thank you for your continuous contribution of bug reports, we are working on them.
Hasbro  : (17 April 2011 - 03:20 AM) Please consider donating to support our bills. Donations can be sent using PayPal to donations@arcemu.org - Thank you for your support.
paroxysm  : (10 April 2011 - 12:43 AM) Refer to the Luabridge Tutorials section in the Wiki to learn the new syntax of luabridge.
Resize Shouts Area

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Opcodes Related To Cinematic's And Movies Research

#1 User is offline   eatos92 

  • Enthusiast
  • PipPipPip
  • Group: Members
  • Posts: 193
  • Joined: 06-May 09
  • Gender:Male
  • Location:Serbia, Devil WoW

Posted 07 September 2011 - 03:41 PM

For sometime now i have been well basically just editing .dbc files and adding own things into game, due the fact i wanted my realm to be based on mythology and therefor i wanted to change the game it self so much.Everything what i could imagine i have achieved and now only one thing i cant make properly to work..
Triggering Cinematics...
I have made able to add/import your own cinematics into wow, or even better to make own cinematic Sequence.But then hey lets make it to trigger when new player makes char at first login. Core currently is using db and opcode for this SMSG_TRIGGER_CINEMATIC, so in CharacterHandler.cpp there is a code something like this if(plr->m_FirstLogin && !HasGMPremissions())
{
uint32 introid = plr->myRace->cinematic_id;
OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &introid);
}

On this way it triggers not movie but only Cinematic Sequence.But then again why did .debug playmovie (id) worked earlier on me, if it is using the same packet.Could it be Client some how flags players for first seeing cinematic sequence? Because of this i went more into research and now instead of SMSG_TRIGGER_CINEMATIC, i used SMSG_TRIGGER_MOVIE and now it is working well...Well only one catch..Sometimes if players is on wrong map or on wrong part of map, cinematic will give error 132, basically crashing the client..

Custom Cinematic :)
Posted Image
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users