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Killall Command

#1 User is offline   wolvesaber 

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Posted 07 March 2011 - 05:59 AM

idk if this was ever plan'ed or thought up.. i know theres a .kill command but what about a killall command like a areal kill to all that is around the character about 50 meters or more on the map.. would be good for those leveling type games where they have a section of the map nothin but leveling road type's or a pvp type me i'm not the type to do pvp nore like to move around while killing my targets.
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#2 User is offline   jackpoz 

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Posted 07 March 2011 - 07:02 AM

isn't it faster to pick up a spell with area damage and cast it?
I don't get if you need this so that enemies stop annoying you (but you could use .invisible/.invincible for this) or if you want to kill 'em all for the xp (but then you could just set your lvl).
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#3 User is offline   TheOne21 

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Posted 08 March 2011 - 07:08 AM

Try this.
Aura of Death.
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#4 User is offline   iEzri 

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Posted 08 March 2011 - 11:43 AM

View PostTheOne21, on 08 March 2011 - 07:08 AM, said:

Try this.
Aura of Death.


Range 0 yards (Self)
Instantly kills you if you go near Doomwalker while you have the "Mark of Death" debuff.
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#5 User is offline   McRaideR 

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Posted 09 March 2011 - 02:13 AM

i like this spell for that Lich King's Fury
wowhead says.
Instakill
Radius: 50 yards
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#6 User is offline   Ikean 

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Posted 09 March 2011 - 01:00 PM

the best spell for that is: Hand of Death

School Damage (Shadow)
Value: 99999
Radius: 50000 yards


or you could make a macro:

/targetenemy
.kill

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#7 User is offline   Dzjhenghiz 

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Posted 09 March 2011 - 03:15 PM

Murmurs wrath or this murmur still working under arc aint it ?>


.level 80 is also a Quick option ?

This post has been edited by Dzjhenghiz: 09 March 2011 - 03:17 PM

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#8 User is offline   Zerno 

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Posted 23 March 2011 - 03:51 AM

Just get the martin thunder GM mace^^
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#9 User is offline   Dzjhenghiz 

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Posted 23 March 2011 - 06:17 AM

View PostZerno, on 23 March 2011 - 03:51 AM, said:

Just get the martin thunder GM mace^^


and then ???

(B)Lizzzard has disabled those "GM items" aint it ? (their spells anyways)
So making the user of the wannabee "GM" weapons kinda useless with a toothpick.
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#10 User is offline   Zerno 

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Posted 23 March 2011 - 12:08 PM

Ah i didnt know that it was disabled (no i don't read the millions of changelogs of blizz).
If the murmurs wrath spell doesnt work, just get max haste and int to spam everyone you see to death. Or do you "have" to kill friendly targets too?
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#11 User is offline   Marforius 

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Posted 28 March 2011 - 12:17 PM

View PostZerno, on 23 March 2011 - 12:08 PM, said:

Ah i didnt know that it was disabled (no i don't read the millions of changelogs of blizz).
If the murmurs wrath spell doesnt work, just get max haste and int to spam everyone you see to death. Or do you "have" to kill friendly targets too?


They neither disabled it nor removed it. Nor did they make a public announcement of doing what they did. After a player got ahold of Martin Thunder and got various raid kills with it(They gave it to him) they banned him, and made a huge spectacle of another typical "whoops we messed up and banned everyone for our mistake", since then they added a flag to those spells that only allows GMs to cast those spells, which is what we don't have implemented OR all those would still work.</rant>


As far as an instant kill everything spell... here is a macro for the time being (This may crash the map you are on if you are not using a core with optimizations on)

/script count = 0; repeat n = n or 0; count = count + 1; TargetNearestEnemy(); outSAY("kill"); print(count); until count > 10000; count = 0;

or

/script count = 0; repeat n = n or 0; count = count + 1; outSAY("npc select"); outSAY("kill"); print(count); until count >  10000; count = 0;


You need to have ArcGM loaded for this to work, and you may have to use WowLua or something similar, im not sure if the engine inside the client is able to take a one line statement like this(even though it should be able to).

Edit:
Does work but the TargetNearestEnemy() method is protected so, unless you can force the interface into secure mode you cant run these commands without deleting NPCs or changing targets(since selecting the nearest NPCs and killing them will keep selecting them after they die.)

This post has been edited by Marforius: 28 March 2011 - 01:14 PM

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