ArcEmu: Basic Display Fix For Keristrasza (frost Prison) - ArcEmu

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Basic Display Fix For Keristrasza (frost Prison)

#1 User is offline   Alexz12774 

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Posted 03 February 2011 - 08:09 PM

First post =P
Fixes Keristrasza's frost prison to scale to her size (old one was to small)
Can be reproduced by going into The Nexus and seeing that it is to small.
Index: src/scripts/src/InstanceScripts/Instance_Nexus.cpp
===================================================================
--- src/scripts/src/InstanceScripts/Instance_Nexus.cpp	(revision 4040)
+++ src/scripts/src/InstanceScripts/Instance_Nexus.cpp	(working copy)
@@ -625,7 +625,7 @@
 
 	void OnLoad()
 	{
-		ApplyAura( 47543 ); // frozen prison
+		ApplyAura( 47854 ); // frozen prison
 		ParentClass::OnLoad();
 	};
 

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#2 User is offline   dfighter 

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Posted 03 February 2011 - 08:13 PM

Woot, finally, a patch that doesn't look like a dungeon full of deadly traps and sirens tempting you to step into them!
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#3 User is offline   Alexz12774 

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Posted 03 February 2011 - 08:14 PM

Haha said it was basic but dose fix a bug =P
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#4 User is offline   dfighter 

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Posted 03 February 2011 - 08:16 PM

Every little bit helps :)
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#5 User is offline   Alexz12774 

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Posted 03 February 2011 - 08:18 PM

Yup i plan on adding more (useful) fixes for instances seeing that they are bugged badly lol
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#6 User is offline   jackpoz 

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Posted 29 August 2011 - 12:09 PM

		void Release()
		{
			SetCanEnterCombat(true);
			RemoveAura(47543);
			ApplyAura(INTENSE_COLD);
		};

shouldn't you change the spell id in RemoveAura(), too?
Also note that while the old spell had "Apply Aura: Dummy", the one you are using has "Apply Aura: Stun" so now the boss looks stunned. Is this blizzlike?
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