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The Stable Core Thread Which revisions are stable, which are not.

#41 User is offline   Zack 

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Posted 13 August 2008 - 04:02 AM

i use 628 without pools and uptime goes from 8 hours to 2 days with top 700 players (not my server but someone offered to give a try on stable candidate) will try to put it on svn soon
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#42 User is offline   visuaIcpp 

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Posted 13 August 2008 - 05:37 AM

View PostZack, on Aug 13 2008, 10:02 AM, said:

i use 628 without pools and uptime goes from 8 hours to 2 days with top 700 players (not my server but someone offered to give a try on stable candidate) will try to put it on svn soon


It will be great Zack! In this rev. already used new Instance system?
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#43 User is offline   Zack 

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Posted 13 August 2008 - 05:51 AM

don't think it includes new instance system cause i did not notice huge leaks or problems (personally made 4 instance runs :) ). I was afraid of a few commits at that time so i stopped updating for a while.
There are quite a few spells that don't work though :P
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#44 User is offline   spenner 

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Posted 13 August 2008 - 06:28 AM

is this stable branch going to have a few crash fixes added to it here and there?

Also i had it running less than an hour with 300 people online. Saying that, alot of people were saying eye of the storm was crashing it alot.
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#45 User is offline   sean 

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Posted 14 August 2008 - 02:31 AM

For those of you that are using 628.. I just upgraded and its rather stable but theres a problem with uninviting offline players.

To fix it, go to line 201 of GroupHandler.cpp and change
if ( player == NULL || info == NULL )

to
if ( player == NULL && info == NULL )

I wont bother posting this in the patches section as by now im sure this has been long fixed.
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#46 User is offline   Zack 

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Posted 14 August 2008 - 02:41 AM

if ( player == NULL || info == NULL )
to
if ( player == NULL && info == NULL )

that change is bad, function should exit if any of those checks are NULL not when both.
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#47 User is offline   sean 

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Posted 14 August 2008 - 03:09 AM

View PostZack, on Aug 14 2008, 03:41 AM, said:

if ( player == NULL || info == NULL )
to
if ( player == NULL && info == NULL )

that change is bad, function should exit if any of those checks are NULL not when both.



False.

If the player you are uninviting from the group is offline, player will be null, and will not allow you to remove them from the party.

Also, looking at the current head revision, my fix is identical to what is in your core. lol, fail
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#48 User is offline   dstruct2k 

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Posted 14 August 2008 - 04:44 AM

Be nice Sean.

On the other hand, nice to see a "stable" branch on the SVN.
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#49 User is offline   sean 

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Posted 15 August 2008 - 06:59 AM

View Postdstruct2k, on Aug 14 2008, 05:44 AM, said:

Be nice Sean.

On the other hand, nice to see a "stable" branch on the SVN.


Screw yourself.. I was just trying to help out and the guy had to put me down as if he is any better than me. "The only emulator run by the community" hmmm.. really?

So zack since my fix isnt good enough could you atleast tell me what would be better? lol
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#50 User is offline   Zack 

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Posted 18 August 2008 - 04:16 AM

Quote

So zack since my fix isnt good enough could you atleast tell me what would be better? lol

lol, maybe i was wrong :D. I missunderstood the problem :(. I thought that is a crashfix for null pointer but it actually makes players be able to remove offline players from group ? (sorry)

Edit: but it is already as you said in core ?
Edit2 : changed back to "||" to avoid crash exploit.
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#51 User is offline   Ritualist 

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Posted 18 August 2008 - 04:25 AM

View PostZack, on Aug 18 2008, 09:16 AM, said:

lol, maybe i was wrong :D. I missunderstood the problem :(. I thought that is a crashfix for null pointer but it actually makes players be able to remove offline players from group ? (sorry)

Edit: but it is already as you said in core ?
Edit2 : changed back to "||" to avoid crash exploit.


Zack can you btw explain what the new instance system actualy does?
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#52 User is offline   rblanca 

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Posted 18 August 2008 - 11:56 AM

Hi, someone know any new stable rev newest than 628?
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#53 User is offline   Zack 

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Posted 19 August 2008 - 04:41 AM

Zack can you btw explain what the new instance system actualy does?

i have no idea :). Probably solves some issues regarding creating new instances.
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#54 User is offline   Jonatan.Biz 

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Posted 19 August 2008 - 02:11 PM

The newest rev crash's alot, and it's still called r735 ingame? :)
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#55 User is offline   rblanca 

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Posted 21 August 2008 - 12:14 PM

View PostJonatan.Biz, on Aug 19 2008, 04:11 PM, said:

The newest rev crash's alot, and it's still called r735 ingame? :P


I'm using modify old rev 503... but i believe that new revs will be more stable... but i guess i was wrong.
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#56 User is offline   Aziel 

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Posted 22 August 2008 - 02:31 AM

well.. rev 628 still are the latest "stable" rev?


i wnna know if someone have one more stable and more actualized
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#57 User is offline   chronic 

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Posted 23 August 2008 - 05:07 AM

I have been using 508 and it is really stable.
I am thinking about updating to 628 for now and using some of the patches for the battlegrounds from the newer revs.
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#58 User is offline   Ritualist 

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Posted 23 August 2008 - 05:18 AM

View Postchonic, on Aug 23 2008, 10:07 AM, said:

I have been using 508 and it is really stable.
I am thinking about updating to 628 for now and using some of the patches for the battlegrounds from the newer revs.


How stable?
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#59 User is offline   chronic 

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Posted 23 August 2008 - 05:32 AM

Like... 5-24 hours of uptime with 150+ on peak hours
it rarely crashes but arenas are the only thing that crash the server..
but I bet that could be fixed with a patch to. I just have them disabled on my server atm.
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#60 User is offline   slackware 

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Posted 23 August 2008 - 08:22 AM

Arcemu is not stable on large server, 1k ppl all rev until now crash on 1h average
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