ArcEmu: (help) Max Loot Size Per Npc..? - ArcEmu

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(help) Max Loot Size Per Npc..? How do i change MAX SIZE LOOT PER NPC ?

#1 User is offline   marmar 

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Posted 14 October 2010 - 03:41 PM

I have a question.
How do i change the loot size-MAx (16=normal) to 50Max?
I changed the 16 to 50 in Lootmgr.cpp
--------
if( loot->items.size() > 16 )
{
std::vector<__LootItem>::iterator item_to_remove;
std::vector<__LootItem>::iterator itr;
uint32 item_quality;
bool quest_item;
while( loot->items.size() > 16 )
--------

TO

-------
if( loot->items.size() > 50 )
{
std::vector<__LootItem>::iterator item_to_remove;
std::vector<__LootItem>::iterator itr;
uint32 item_quality;
bool quest_item;
while( loot->items.size() > 50
-------


When i kill the boss then 50 loots comming up in grouploot.
When i loot the boss like by rightklikking, in the small window i only see 16..
Then the whole grp gets client crash :/...

Any1 know how to make it work right orsometing ? anyhelp ^^?
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#2 User is offline   jackpoz 

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Posted 14 October 2010 - 04:04 PM

Are you sure "16" is not a limit that Blizzard chose and set in the client, so sending 17 items will just crash the client?
Also keep I suggest you to learn C++, read the ArcEmu sources, read packets documentation, analyze retail packet logs, reverse engineer the client and only then change values in ArcEmu sources. You shouldn't modify what you don't know (you already saw the results).
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#3 User is offline   dfighter 

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Posted 14 October 2010 - 04:26 PM

View PostSaintJamesApostle, on 14 October 2010 - 04:04 PM, said:

Are you sure "16" is not a limit that Blizzard chose and set in the client, so sending 17 items will just crash the client?

I am sure it is. Although some years ago it didn't use to crash the client. I clearly remember an issue on Burningwow (Netherstorm realm, altough neither of these exist anymore ) that people didn't get to loot some items because due to the high rates the server sent more items than what the client could display.
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