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Gossip Menu Doesn't Work

#1 User is offline   d4nny 

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Posted 09 October 2010 - 06:29 AM

Hello, this is my first post :)

Anyway I'm facing problems with my lua scripts.
It pops up the gossip menu as intended but I can only activate the first menu item.
I think they are syntactically correct and one example is posted below (I don't get any errors on loading/executing them).

First I made a NPC in the world DB. I set the ID to 50004 and flags to 1 (in creature_proto I set npc_flags to 1).

The script is as follows:
function On_Gossip(Unit, event, player, pMisc)
  Unit:GossipCreateMenu(50004, player, 0)
  Unit:GossipMenuAddItem(0, "Spell1 (Level 1, 11K)", 1, 0)
  Unit:GossipMenuAddItem(0, "Spell2(Level 1, 5S)", 2, 0)
  Unit:GossipSendMenu(player)
end


function On_Gossip_Select(Unit, event, player, id, initd, code)
  if(initd == 1) then
      -- this part functions
    end
  end
  
  if(initd == 2) then
    --this part not...
  end
  
end

RegisterUnitGossipEvent(50004, 1, "On_Gossip")
RegisterUnitGossipEvent(50004, 2, "On_Gossip_Select")


I would be thankful if someone may help.

Regards, d4nny
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#2 User is offline   Foereaper 

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Posted 09 October 2010 - 12:50 PM

function On_Gossip(Unit, event, player, pMisc)
  Unit:GossipCreateMenu(50004, player, 0)
  Unit:GossipMenuAddItem(0, "Spell1 (Level 1, 11K)", 1, 0)
  Unit:GossipMenuAddItem(0, "Spell2(Level 1, 5S)", 2, 0)
  Unit:GossipSendMenu(player)
end


function On_Gossip_Select(Unit, event, player, id, initd, code)
  if(initd == 1) then
      -- this part functions
  end
  
  if(initd == 2) then
    --this part not...
  end
end

RegisterUnitGossipEvent(50004, 1, "On_Gossip")
RegisterUnitGossipEvent(50004, 2, "On_Gossip_Select")


There
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#3 User is offline   Hellish 

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Posted 10 October 2010 - 08:23 AM

function On_Gossip(Unit, event, player, pMisc)
  Unit:GossipCreateMenu(50004, player, 0)
  Unit:GossipMenuAddItem(0, "Spell1 (Level 1, 11K)", 1, 0)
  Unit:GossipMenuAddItem(0, "Spell2(Level 1, 5S)", 2, 0)
  Unit:GossipSendMenu(player)
end


function On_Gossip_Select(Unit, event, player, id, initd, code)
  if(initd == 1) then
      -- this part functions
  else
  
  if(initd == 2) then
    --this part not...
  end

RegisterUnitGossipEvent(50004, 1, "On_Gossip")
RegisterUnitGossipEvent(50004, 2, "On_Gossip_Select")


This could be wrong tho, never really did anything with LUA.
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#4 User is offline   Foereaper 

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Posted 10 October 2010 - 10:10 AM

View PostHellish, on 10 October 2010 - 08:23 AM, said:

This could be wrong tho, never really did anything with LUA.

Its missing an end to close the 2nd function, the one I posted is working properly :lol:
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#5 User is offline   d4nny 

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Posted 13 October 2010 - 12:39 PM

Thanks for your help.

I made it, but I hope I don't need it any longer.

I used the script to 'emulate' a trainer.
But I figured how to create trainers using the world db.

Thanks so far.
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