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Circle Of Healing Priest spell.

#1 User is offline   P1raten 

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Posted 02 July 2010 - 08:13 AM

I got this to make the spell to somewhat fulfill it's purpose. Before it only healed the caster.

Quote

Heals up to 5 [6] friendly party or raid members within 15 yards of the target for 343 to 379.


bool CircleOfHealing(uint32 i, Spell* pSpell)
{
	Unit* m_caster = pSpell->u_caster;
	if( m_caster == NULL )
		return true;
	uint8 am = 0;
	for (Object::InRangeSet::iterator itr = m_caster->GetInRangeSetBegin(); itr != m_caster->GetInRangeSetEnd(); ++itr)
	{
		if(!(*itr)->IsUnit())
			continue;
		Unit* Target = static_cast<Unit*>((*itr));
		if(!isAttackable(Target, m_caster) && m_caster->CalcDistance((*itr)) <= pSpell->GetRadius(i))
		{
			m_caster->CastSpell(Target, pSpell->CalculateEffect(i, Target), true);
			++am;
			if(am >= 2)
				return true;
		}
	}
	return true;
}


Will update this thread with what isnt working correctly.

Bugs:

Quote

- Heals enemies.
- Can heal more than 6 players at once.

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#2 User is offline   jackpoz 

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Posted 02 July 2010 - 12:18 PM

if you want to heal only players, why not use GetInRangePlayerSetBegin() ?
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#3 User is offline   alleycat 

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Posted 02 July 2010 - 01:16 PM

Not to mention in either in patch 3.2.0 or 3.3.0, blizzard made it a "smart" spell so it heals the 5(6) targets with lowest health.
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