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Hunter - Broken/partly Broken Spells & Talents

#1 User is offline   Vold 

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Posted 29 May 2010 - 11:50 AM

READ THIS: REPORT HERE BROKEN/PARTLY BROKEN SPELLS/ABILITIES/TALENTS OF THIS CLASS, OR MISSING/UNACCURATE INFORMATION ALREADY POSTED ON THE LIST BELOW. EVERYTHING MUST HAVE PREVIOUSLY BEEN REPRODUCED ON THE OFFICIAL ARCEMU TEST SERVER WITH THE LASTEST REVISION, OTHERWISE THE POST WILL BE DISCARDED AND THE POSTER WILL BE CONSIDERED AN UNRELIABLE MOFO.


The following information has been reproduced on the official ArcEmu test server, r3364.
Updated on May 29, 2010.


Status:
Applied Patch/Fixed
Approved Patch
Important (Abuseable)



Notes:
1) The Base Mana Pool has a wrong Value, reason why the mana cost of the spells are too high. Read this Ticket.
2) AoE Spells: Deal damage to the caster when there are no enemies in the Area of Effect.
3)Pet's Spells/Abilities can be used while they are in cooldown.


Broken/Partly Broken Spells/Abilities

Feign Death - The fix that was added to make it resistable messed it up a little, it does not work now.
Aspect of the Beast - Does not increase the AP of the pet.
Aspect of the Dragonhawk - Does not increase the %dodge.
Kill Command - Broken.
Master's Call - Broken.
Hunter's Mark - Does not increase the RAP.
Serpent Sting - Damage does not scale with RAP.
Volley - Damage does not scale with RAP.
Explosive Trap - Does not deal damage when it's triggered by the enemy, and the AoE damage does not scale.
Frost Trap - The AoE is like 3 yards instead of 10 yards.

Broken/Partly Broken Talents

Currently i have no time to test, feel free to post broken/partly broken talents.

Beast Mastery Tree
Marksmanship Tree

Expose Weakness - Instead of adding 25% of agility to AP, it seems to be adding 250%.
Piercing Shots - Broken.

Survival Tree

Black Arrow - Does only about 200 dmg per tick (think it doesn't take the RAP into account).
Explosive Shot - It does not deal the first tick (as all the other dots), and the damage is too low.
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#2 User is offline   Darren 

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Posted 31 May 2010 - 07:14 AM

Arcane shot looks fine code-wise, as does steady shot.
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#3 User is offline   Vold 

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Posted 31 May 2010 - 05:39 PM

Ok, cool. I tested again and they work fine.
I didn't calculate the damage done by Arcane Shot properly. It just seemed too low for me. :P
And i didn't test Steady Shot properly but i tested it thoroughly today. :)
Also noted that Expose Weakness is highly abusable so i posted it too.
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#4 User is offline   cypress 

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Posted 10 July 2010 - 07:08 PM

Piercing Shots seems to be broken (not working)
http://www.wowhead.com/spell=53238

Black Arrow does only about 200 dmg per tick (think it doesn't take the RAP into account)
http://www.wowhead.com/spell=63672
Greetings,
Cypress
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#5 User is offline   Vold 

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Posted 20 July 2010 - 07:16 PM

View Postcypress, on 10 July 2010 - 07:08 PM, said:

Piercing Shots seems to be broken (not working)
http://www.wowhead.com/spell=53238

Black Arrow does only about 200 dmg per tick (think it doesn't take the RAP into account)
http://www.wowhead.com/spell=63672


Added.
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#6 User is offline   Vold 

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Posted 20 September 2010 - 09:59 AM

Added: Explosive Shot.
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#7 User is offline   dfighter 

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Posted 20 September 2010 - 10:10 AM

Nice hopefully we will make more progress with huntards too, at least disengage is not as broken anymore :)
"The demand for free goods is infinite."
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#8 User is offline   Vold 

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Posted 21 September 2010 - 12:33 AM

Yea, disengage works like a charm! :(
Added: Feign Death - The fix that was added to make it resistable messed it up a little, it does not work now.
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#9 User is offline   Neo_mat 

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Posted 21 September 2010 - 03:51 AM

Deterrence reflecting spells instead of deflecting, pretty op ;p
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