ArcEmu: Broken Features - What Do You Think Needs To Be Implemented/fixed? - ArcEmu

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Broken Features - What Do You Think Needs To Be Implemented/fixed?

#1 User is offline   Hasbro 

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Posted 24 May 2010 - 12:39 AM

Greetings,

What features do you, our users think need to be implemented and/or fixed?

Please provide nor less then 1 and nor more then 10 in a post.

Cheers.
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#2 User is offline   Shadoxfix 

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Posted 24 May 2010 - 02:06 AM

Implemented:
Vehicles (not very important)

Fixes:
Area of effect (you can hit yourself ;) )
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#3 User is offline   Nature 

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Posted 24 May 2010 - 05:10 AM

Implemented: Vehicles and Feral Attack Power

Fixed:
Spells like eclipse, mirror image and other very powerful spells currently not working.

(Feral power is important because a feral druid now is very weak in respect to others also due to the fact that some of there best talents and spells are broken)
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#4 User is offline   martin197 

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Posted 24 May 2010 - 06:08 AM

AoE spells such as which shadoxfix said (it's really annoying)

Mirror image - would be good if it was fixed would save alot of complaints.
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#5 User is offline   kjanko 

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Posted 24 May 2010 - 07:39 AM

Implement: Vehicles, Destructible Gameobjects, Feral Attack Power
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#6 User is offline   Vold 

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Posted 24 May 2010 - 08:13 AM

1) Fix Configs suchs as Base Mana Pool, Dodge, Feral Attack Power, Hunter's Pet Talents (they disappear).

2) Fix Overpowered Spells/Talents/Abilities (e.g: Damage Shield, Premeditation, Nature's Grasp,...).

3) Fix Partly Broken Spells/Talents/Abilities.

4) Implement/Fix Broken Spells/Talents/Abilities.

5) Implement/Fix Battlegrounds/Arenas.


P.S: Why would you like Mirror Image to be fixed, it's not an important spell, besides they'd have to do the entire script, there are priorities about spell fixes too.(Overpowered (e.g: Nature's Grasp, Starfall, Damage Shield, Spell Reflect, Premeditation, Devouring Plague,...)/Partly Working(e.g: Blood Presence, Living Bomb, Judgements, Envenom, Mind Sear, ...)/ Broken (e.g: Mirror Image, Eclipse,...)) :)
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#7 User is offline   Hoffa 

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Posted 24 May 2010 - 10:20 AM

View PostVold, on 24 May 2010 - 08:13 AM, said:


3) Fix Partly Broken Spells/Talents/Abilities.

4) Implement/Fix Broken Spells/Talents/Abilities.

Care to go into detail on which spells are broken?
Posted ImagePosted Image



This person is known for trolling, flaming and extreme ignorance. Respond to at own risk.
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#8 User is offline   kjanko 

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Posted 24 May 2010 - 10:31 AM

View PostHoffa, on 24 May 2010 - 10:20 AM, said:

Care to go into detail on which spells are broken?

http://arcemu.org/fo...showtopic=21973
http://arcemu.org/fo...showtopic=21974
http://arcemu.org/fo...showtopic=21977
http://arcemu.org/fo...showtopic=21978
http://arcemu.org/fo...showtopic=21984
http://arcemu.org/fo...showtopic=21985
http://arcemu.org/fo...showtopic=22008
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#9 User is offline   Vold 

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Posted 24 May 2010 - 11:03 AM

Quote


:)
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#10 User is offline   Datastream1 

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Posted 24 May 2010 - 11:25 PM

I would love RandomBG to work ^^ Not to mention fixing some of the arena's coordinates (there really messed up in some spots :S)
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need halp with a C++ script? message me! :P
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#11 User is offline   Shadoxfix 

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Posted 25 May 2010 - 01:10 AM

View Posthackerpro1011, on 24 May 2010 - 11:25 PM, said:

I would love RandomBG to work ^^ Not to mention fixing some of the arena's coordinates (there really messed up in some spots :S)

What do you mean with arena coordinates?
Could you give an example?
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#12 User is offline   iEzri 

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Posted 25 May 2010 - 01:24 AM

pathing pathing pathing ;)

/me goes back to zalando...
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#13 User is offline   darkrogue 

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Posted 17 August 2010 - 09:30 AM

1. Siege Vehicles / Multi Mounts / Turrets (all under the same catogory)

2. STEALTH, Everytime you cast a spell in stealth you become visible for everyone.

3. Killin Spree, Mirror Image
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#14 User is offline   trulaypirata 

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Posted 17 August 2010 - 02:06 PM

Implemented:

1) Worlstates PVP

2) idem LOL

this is more important than vehicles... at least this is my opinion.

3) Re-implement icecrown script (Arcscript revision 1341)
...
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#15 User is offline   kjanko 

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Posted 20 August 2010 - 07:04 PM

I'll add some moar to the list :)
-Outdoor PvP
-NPCs on Transports (Gunship battle ICC)
-Support for the new mmaps(Dismount when entering a building, proper LoS etc.)
-New Anti Cheat system
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#16 User is offline   suchASunthan 

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Posted 21 August 2010 - 12:25 PM

As far as i know the LOS system is completly deleted...
also

Quote

-NPCs on Transports (Gunship battle ICC)

these are added as far as i know. take a look on the databases
Koninzidenz begründet keine Korrelation und ist kein Beweis für Kausalität!

coincidence causes no correlation and in´t a argument for causality!

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#17 User is offline   dfighter 

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Posted 21 August 2010 - 12:30 PM

View Postkjanko, on 20 August 2010 - 07:04 PM, said:

I'll add some moar to the list :rolleyes:
-Outdoor PvP
-NPCs on Transports (Gunship battle ICC)
-Support for the new mmaps(Dismount when entering a building, proper LoS etc.)
-New Anti Cheat system

Aren't mmaps for pathfinding for Mangos and Trinity? What does that have to do with LOS and dismounting when inside a building? Those two are simply collision related, which does need work.
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#18 User is offline   kjanko 

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Posted 21 August 2010 - 01:23 PM

mmaps or vMaps v3
only ultracore supports them atm (closed source, releasing repacks with it only, and the core used trinity as a base)

This post has been edited by dfighter: 21 August 2010 - 01:40 PM
Reason for edit: link removed

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#19 User is offline   dfighter 

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Posted 21 August 2010 - 01:39 PM

View Postkjanko, on 21 August 2010 - 01:23 PM, said:

mmaps or vMaps v3
only ultracore supports them atm (closed source ,and the core used trinity as a base)

I hope you realize that both of those are custom formats, generated from Blizzard files, so saying that xyz supports it is nonsense.
Also don't link other projects here.
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#20 User is offline   kjanko 

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Posted 21 August 2010 - 02:02 PM

Well It worked as intended last time I checked so..

Sorry for that.
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