ArcEmu: Warrior - Broken/partly Broken Spells & Talents - ArcEmu

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Warrior - Broken/partly Broken Spells & Talents

#1 User is offline   Vold 

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Posted 21 May 2010 - 07:57 PM

READ THIS: REPORT HERE BROKEN/PARTLY BROKEN SPELLS/ABILITIES/TALENTS OF THIS CLASS, OR MISSING/UNACCURATE INFORMATION ALREADY POSTED ON THE LIST BELOW. EVERYTHING MUST HAVE PREVIOUSLY BEEN REPRODUCED ON THE OFFICIAL ARCEMU TEST SERVER WITH THE LASTEST REVISION, OTHERWISE THE POST WILL BE DISCARDED AND THE POSTER WILL BE CONSIDERED AN UNRELIABLE MOFO.


The following information has been reproduced on the official ArcEmu test server, r3471.
Last update was done on July 09, 2010.

Status:
Applied Patch/Fixed
Approved Patch
Important (Abuseable)



Broken/Partly Broken Abilities

Spell Reflection - It reflects everything but the white weapon damage, back to the enemy (Reflects abilities like kidney shot, cheap shot, mortal strike, aimed shot, etc). And it should only reflect spells, the following classes cast spells: Druid, Mage, Paladin, Priest, Shaman, Warlock; The other ones use abilities.
Slam - It does not show the damage done, but it damages the enemy properly.
Shield Slam - It does an incorrect ammount of damage.
Intervene - Runs towards the party memeber, but it does not intercept the next melee or ranged attack, not sure about the threat.
Victory Rush - It gets activated even if the enemy does not yield honor nor experience.
Execute - It does not show the damage done, but it damages the enemy properly. Although, the damage done is probably too high, because now the limit for the additional damage is 15 rage points, besides the rage consumed is capped at 15 even if the warrior has more rage points.
Shattering Throw - It does not remove the invulnerabilities such as Divine Shield, Ice Block.

Broken/Partly Broken Talents


Arms Tree

Unrelenting Assault - If overpower is used while enemy is casting it does not reduce the power of the damage and healing by 50%
Taste for Blood - It has wrong proc flags (check hackfix.cpp), it should have a chance to proc when rend tick damages the target.
Juggernaut - Does not allow charge to be used while in combat

Fury Tree

Improved Demoralizing Shout - Broken
Commanding Presence - Broken
Intensify Rage - Broken
Titan's Grip - It allows the warrior to dual wield polearms and staves (In retail you can only dual wield axes, maces and swords. You can also use shield+2h). If you equip 1h (offhand) + 2h (mainhand) you do not get the -10% damage nerf.

Protection Tree

Shield Specialization - It does not have a chance to generate rage when block, parry or dodge occurs.
Incite - Does it work?
Improved Spell Reflect - Not sure if it reduces the chance to be hit by spells, the 2nd effect seems to work.
Improved Disarm - It does not increase the damage done against disarmed targets.
Gag Order - It does not increase the damage done by Shield Slam.
Vigilance - Broken.
Safeguard - Broken (Might be related to the fact that intervene is broken too).
Warbringer - Broken.
Critical Block - Broken.
Sword and Board - Procs, but it does not refresh the cooldown of Shield Slam, and not sure if it increases the critical hit chance of revenge/devastate.
Damage Shield - Overpowered as hell. Also, it does not have a chance to critically hit.
Shockwave - Is it being handled as a ranged attack hence it needs skills on ranged weapon to not to miss. Is that supposed to be?
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#2 User is offline   gambini 

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Posted 22 May 2010 - 01:32 AM

Quote

Spell Reflection - It reflects everything but the white weapon damage, back to the enemy (Reflects abilities like kidney shot, cheap shot, mortal strike, aimed shot, etc). And it should only reflect spells, the following classes cast spells: Druid, Mage, Paladin, Priest, Shaman, Warlock; The other ones use abilities.


I am just going to point out that I am experiencing something similar with http://www.wowhead.com/spell=70768
The common link with those is

Effect Apply Aura: Reflect Spells %
Value: 100
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#3 User is offline   jackpoz 

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Posted 22 May 2010 - 06:02 AM

Sunder Armor works like a charm, maybe you are using the one (one of http://www.wowhead.c...er+armor#spells )
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#4 User is offline   Vold 

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Posted 22 May 2010 - 08:29 AM

@Jackpoz, thanks i edited the post.

@gambini and everybody who doesn't know where to post. On this topic, post stuff related to warrior broken/partly broken spells & talents. Do not answer this comment. Thanks.

If you want the Spells/Abilities/Talents of this class working properly, then help me out keeping this list up to date. Post your findings here!
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#5 User is offline   Vold 

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Posted 31 May 2010 - 09:23 PM

Damage Shield - Basically, every time that you recieve damage(melee, ranged, spells, poisons, DoTs, anything) you deal damage, and the damage you deal is the 100% of your block value. E.G: If a rogue which coats both weapons with instance poison, hits you 4 times normal damage proccing poison 2 times, you deal an ammount of (6*800)*0.75(assuming that he has 25% damage reduction) damage back to him, i.e: You kill the rogue just by standing still.(Shield Block doubles the damage, and people can get much more than 800 BV). (Please fix this ASAP, because the fix for Block Value coming from Strenght was approved already and it will increase the damage greatly when it gets applied, not to mention what would happen if in addition Critical Block gets fixed first too).

It got applied. Now a warrior level 80 can easily reach block value = 1500, and using this talent they deal 1500 dmg to the enemy when they do any kind of damage to the warrior, a DoT on the warrior will mostlikely kill the enemy.

A patch is on the way! :unsure:
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#6 User is offline   Darren 

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Posted 20 June 2010 - 04:32 PM

Sure Victory rush is bugged?
And I think Juggernaught is fixed now.
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#7 User is offline   Vold 

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Posted 09 July 2010 - 10:42 AM

View PostDarren, on 20 June 2010 - 04:32 PM, said:

Sure Victory rush is bugged?
And I think Juggernaught is fixed now.

1) Im pretty sure.
2) No it's not. (your fix hasn't beeen applied yet)
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#8 User is offline   cypress 

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Posted 11 July 2010 - 03:08 PM

Rampage seems to be not working at all.
http://www.wowhead.com/spell=29801
Greetings,
Cypress
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#9 User is offline   Vold 

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Posted 12 July 2010 - 05:53 PM

Rampage is working for the party members, the buff appears and it gets applied.
And the critical hit chance increases for the warrior too, but it doesn't appear as a buff. (but it works).
Please, if you are gonna post some bug, test it first and make sure that it's actually a bug!
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#10 User is offline   Totoro 

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Posted 31 December 2010 - 06:51 AM

Shockwave's stun effect is applied to the enemy even if it misses, is resisted etc.
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