ArcEmu: Monthly Newsletter - ArcEmu

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dfighter  : (07 December 2014 - 12:06 PM) Arcemu is in hibernation mode, please read http://arcemu.org/fo...showtopic=26903
dfighter  : (01 January 2013 - 05:56 PM) Arcemu wishes you all a happy new year!
Hasbro  : (12 September 2012 - 10:01 AM) Please excuse our outage from the web! Our web host had a major malfunction!
dfighter  : (01 September 2012 - 04:05 PM) Since the spam bots just don't want to stop, I've enabled admin verification when registering.
dfighter  : (23 January 2012 - 09:56 PM) Please note that from now on you will need to confirm your email on the wiki in order to edit it!
Hasbro  : (31 December 2011 - 12:50 PM) Happy New Years all!
Navid  : (26 December 2011 - 04:09 AM) Merry Christmas !!!!!! Happy holidays all :)
WAmadeus  : (24 December 2011 - 03:54 PM) Merry Christmas to all!
dfighter  : (24 December 2011 - 11:05 AM) The Arcemu team wishes y'all a Merry Christmukkah!
Hasbro  : (05 October 2011 - 12:53 PM) Looking for web designers for upcoming web related project. If you're interested in designing user interfaces contact me
dfighter  : (02 September 2011 - 03:47 PM) So who here wants vehicles in Arcemu? :P http://arcemu.org/fo...showtopic=25440
Hasbro  : (14 August 2011 - 03:25 PM) Join us on irc, grab an irc client and connect to irc.freenode.net join channel #arcemu /server irc.freenode.net:6667 /join #arcemu
jackpoz  : (03 August 2011 - 05:33 AM) to all Lua Engine (old one) users: please check http://arcemu.org/fo...showtopic=25274
Hasbro  : (20 May 2011 - 05:27 PM) Looking for people experienced with CMake configuration and setup! Contact me asap
Hasbro  : (15 May 2011 - 05:03 PM) ArcEmu is recruiting C++ programmers, contact Hasbro if interested.
paroxysm  : (03 May 2011 - 06:26 PM) Updated luabridge gossip example to describe the whole gossip creation process rather than just how to create menu. Gossip tutorial
paroxysm  : (23 April 2011 - 11:35 AM) Lua writers can refer to the Luabridge Tutorials section in the Wiki to learn how to write gossip code correctly.
Hasbro  : (20 April 2011 - 05:22 PM) Thank you for your continuous contribution of bug reports, we are working on them.
Hasbro  : (17 April 2011 - 03:20 AM) Please consider donating to support our bills. Donations can be sent using PayPal to donations@arcemu.org - Thank you for your support.
paroxysm  : (10 April 2011 - 12:43 AM) Refer to the Luabridge Tutorials section in the Wiki to learn the new syntax of luabridge.
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Monthly Newsletter What would you like to see?

Poll: Monthly Newsletter (97 member(s) have cast votes)

Newsletter or not?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
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#1 User is offline   Hasbro 

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Posted 19 December 2009 - 07:42 PM

We have been discussing the creation of a monthly newsletter. The newsletter would be sent to all of our members, at the start of every month. You will be able unsubscribe by simply clicking "unsubscribe". In the newsletter we will discuss recent and upcoming changes, this will allow everyone to be informed and up to date.
The question remains, however. Is there anything special you (the community) would like to see every month relating to this project? Any specific updates/information?
If so, please tell us in this thread so that we can include it.

Expect to see this topic be updated with pictures of what the newsletter will look like and contain.
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#2 User is offline   Navid 

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Posted 20 December 2009 - 01:57 AM

It's ok :P .
I'm here to check,lurk and kill you so behave or you will be lurked

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#3 User is offline   Azolex 

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Posted 20 December 2009 - 04:34 AM

Hasbrew is mah loveee!
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#4 User is offline   Frizzy 

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Posted 21 December 2009 - 08:19 PM

Maybe the current core development and wat patch will be released when.
The ''big'' updates of the month.
The changes applied to the DB structure of that month.
Just some ideas :)
If you are, you breath.
If you breath, you talk.
If you talk, you ask.
If you ask, you think.
If you think, you search.
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#5 User is offline   Datastream1 

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Posted 21 December 2009 - 10:46 PM

maybe it saying what you Fixed (Like if their was chat not working, and you guys fixed it, put "We fixed the not being able to chat!", or if u got vehicles working ("We got vehicles working") or w/e the most important Fix's &/or Updates :)
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need halp with a C++ script? message me! :P
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#6 User is offline   breeze 

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Posted 22 December 2009 - 06:58 PM

The upcoming monthly goals. (development wise)
Gives users a little heads up on what to expect for the following month.
Um, what else... Staff changes, if any.
A small unique "tip / trick / guide" into c++
Co-Founder of Unyielding Gaming

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#7 User is offline   this_is_junk 

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Posted 23 December 2009 - 08:40 PM

News: Trac or Forums or #arcemu. (The Trac also has an RSS Feed option)

No dev is going to want to wait to commit a fix so that everyone can be notified it's coming up. ;)
GAH!!! >_< ...can't...just...stop...working...
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#8 User is offline   breeze 

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Posted 24 December 2009 - 03:40 AM

@This_is_junk,
well I didn't mean hold on to a fix for a newletter, but if it's a big project you're working on. (I.E the new dungeon queue thing) and you happen to be like 50% done with it and the newsletter is about to be released it'll be nice to say "Early this month ArcEmu will be having the new 3.3 dungeon queue support."
Co-Founder of Unyielding Gaming

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#9 User is offline   Doggie52 

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Posted 27 December 2009 - 09:49 AM

I think you should focus your efforts on recruiting devs to the project, if that is through writing interesting content through a newsletter then so be it, otherwise you might want to consider trying to build a good documentation around the source itself to ease programmers' appreciation and contribution to the project.
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#10 User is offline   Saraboo 

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Posted 27 December 2009 - 11:47 AM

Meh, We have IRC, we have trac, forums etc.. If people are interested in arcemu then they will go look through these to find out any changes or upcoming changes.

Nice idea though.
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#11 User is offline   Navid 

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Posted 27 December 2009 - 02:29 PM

right,also Iran ******* up the IRC and messenger again :) .
I'm here to check,lurk and kill you so behave or you will be lurked

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#12 User is offline   Doggie52 

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Posted 28 December 2009 - 04:17 AM

Other than a devotion to recruiting devs I would love to see a section with a few short interviews with DB-devs, script-devs and other devs asking them what they're up to and what they're working on. Constantly letting the community know work is done on their favorite emulator will increase the support and contribution towards the project.
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#13 User is offline   Vampiric Dust 

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Posted 29 December 2009 - 06:10 PM

The latest stable rev recommend for use. :)
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#14 User is offline   dfighter 

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Posted 29 December 2009 - 06:23 PM

View PostVampiric Dust, on 29 December 2009 - 06:10 PM, said:

The latest stable rev recommend for use. :)

Since Arcemu is a development project, unfortunately there is no such thing. You can however ask around and the community members can surely help you with that.
"The demand for free goods is infinite."
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#15 User is offline   Vampiric Dust 

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Posted 30 December 2009 - 04:54 AM

View Postdfighter, on 29 December 2009 - 06:23 PM, said:

Since Arcemu is a development project, unfortunately there is no such thing. You can however ask around and the community members can surely help you with that.

Guess I should have said it differently. I mean more of revisions that the developers would use to test whatever area they are coding. Since each revision can be from any of the coders on the project, some revisions would make testing other areas impossible or unreliable.

Like I do scripting in PHP. I keep a "stable revision" on my live site to test things from and do changes on my local copies. I upload to test, but revert to the "stable revision" when I'm done usually.

Edit: *cough* well, guess I just saw the binaries thread, which pretty much assume the rev of those is acceptable rev to use for developmental points.
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#16 User is offline   dfighter 

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Posted 30 December 2009 - 05:10 AM

View PostVampiric Dust, on 30 December 2009 - 04:54 AM, said:

Guess I should have said it differently. I mean more of revisions that the developers would use to test whatever area they are coding. Since each revision can be from any of the coders on the project, some revisions would make testing other areas impossible or unreliable.

Like I do scripting in PHP. I keep a "stable revision" on my live site to test things from and do changes on my local copies. I upload to test, but revert to the "stable revision" when I'm done usually.

I understand what you mean and I hear you trust me. I'd love to have a stable branch. However the problem is that we inherited a very bad codebase from Ascent, and on top of that most of the "developers" of Arcemu have been very very inexperienced. Some of them didn't even know the basics of the language. I can't say about myself that I'm a hardcore software developer myself so I make mistakes too.
So it is just impossible for the moment.
I started to clean up the codebase so hopefully in the foreseeable future it will become feasible.
"The demand for free goods is infinite."
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#17 User is offline   Exacute 

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Posted 01 January 2010 - 08:56 AM

Think its a good idea.. i personally often forgots i even got an user here.. that would remind me xD
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#18 User is offline   iEzri 

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Posted 14 March 2010 - 10:36 AM

View Postdfighter, on 30 December 2009 - 05:10 AM, said:

I can't say about myself that I'm a hardcore software developer myself so I make mistakes too.


personal note: fire dfighter
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#19 User is offline   dfighter 

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Posted 14 March 2010 - 11:26 AM

View PostEzri, on 14 March 2010 - 10:36 AM, said:

personal note: fire dfighter

Fire your trees imo
"The demand for free goods is infinite."
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#20 User is offline   iEzri 

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Posted 22 March 2010 - 08:38 AM

View Postdfighter, on 14 March 2010 - 11:26 AM, said:

Fire your trees imo


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