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Report Bad Instance, Quest, Or World Scripts Here!

#21 User is offline   jackpoz 

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Posted 27 December 2010 - 08:51 PM

View PostTotoro, on 27 December 2010 - 04:18 PM, said:

Title/instance: Karazhan

aww...
Dear Totoro, we gonna take some time to fix the things we never had ^^
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#22 User is offline   dfighter 

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Posted 27 December 2010 - 09:53 PM

View PostSaintJamesApostle, on 27 December 2010 - 08:51 PM, said:

aww...

That awwfully sounds like something a girl would say.
Are you a "special friend" of Alleycat's?

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It's OK, it's no longer considered an illness. In California, Massachewsetts ( or Nimmo Bay if you have a judge ) you can even get married!

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View PostSaintJamesApostle, on 27 December 2010 - 08:51 PM, said:

Dear Totoro, we gonna take some time to fix the things we never had ^^

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It's gonna take a lot to take me away from you
There's nothing that a hundred men or more could ever do

Nice I hope you will be this eager fixing all those scripts, they could use some work.
Hey at least you won't be bored ;)
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#23 User is offline   jackpoz 

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Posted 27 December 2010 - 10:21 PM

View Postdfighter, on 27 December 2010 - 09:53 PM, said:

fixing all those scripts

Not all, only Kara^^
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#24 User is offline   dfighter 

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Posted 27 December 2010 - 10:32 PM

View PostSaintJamesApostle, on 27 December 2010 - 10:21 PM, said:

Not all, only Kara^^

Kara has more than 1 script ;)

Maybe you counted them all down finally?

Maybe we need to listen to more Europe to see it your way huh?
*puts on Final Countdown on an infinite loop for Jackpoz*
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#25 User is offline   iEzri 

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Posted 28 December 2010 - 03:38 AM

View PostTotoro, on 27 December 2010 - 04:18 PM, said:

Title/instance: Karazhan


oh mmmai, kara.. i still remember sitting there with jackpoz only for finding out it almost always was the lua... nobody f*** with the lua... ;)

but really i'd so like to see this going on :P
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#26 User is offline   Totoro 

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Posted 28 December 2010 - 11:57 AM

Title: Wisp/mist-like creatures

Problem: They are not lootable. The sparkling is there after they are killed but their corpse is unclickable cause it's too tiny.

revision 4007.


also, I updated my Kara-to-be-fixed list.
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#27 User is offline   iEzri 

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Posted 28 December 2010 - 12:12 PM

View PostTotoro, on 28 December 2010 - 11:57 AM, said:

gameobject doesn't contain loot


but you have loot in that table?
http://arcemu.org/wi...oot_gameobjects
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#28 User is offline   Totoro 

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Posted 28 December 2010 - 01:37 PM

Quote

but you have loot in that table?
http://arcemu.org/wi...oot_gameobjects

omg I don't... and I wonder why because I got everything in other tables. Where I would be able to get gameobject loot table data?
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#29 User is offline   iEzri 

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Posted 28 December 2010 - 02:17 PM

View PostTotoro, on 28 December 2010 - 01:37 PM, said:

omg I don't... and I wonder why because I got everything in other tables. Where I would be able to get gameobject loot table data?


you should look at the database releases forum.
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#30 User is offline   Totoro 

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Posted 29 December 2010 - 10:41 AM

Instance: Magtheridon's Lair

Problem:
- Hellfire Channelers should get Soul Transfer buff when other Hellfire Channelers are killed.

- While banished Magtheridon has no banish graphics and no beams are shot from Manticron Cubes to Mag.

- The major problem: Magtheridon is not released to battle after 2 minutes since first Hellfire Channeler has been attacked.

- As progressing through the lair, Magtheridon should utter following:
* How long do you believe your pathetic sorcery can hold me?
* Illidan is an arrogant fool! I will crush him and reclaim Outland as my own!
* Wretched, meddling insects! Release me, and perhaps I will grant you a merciful death!
* Away, you mindless parasites! My blood is my own!
* Vermin! Leeches! Take my blood and choke on it!
* My blood will be the end of you!

Revision 4007

Extra Notes:
- Can't say about the errors in the fight itself. I wasn't able to fight it.



Instance: Gruul's Lair

Problem:
- High King Maulgar doesn't enter the fight until three of his adds are dead. He just stands there doing nothing. Also he's not supposed to stand still during whirlwind if his target moves away from him.
- The gate to Gruul doesn't open after killing Maulgar.
- Typo: When Maulgar dies he says "Grull... will crush you!" instead of "Gruul will... crush you!"
- Three Gronn-Priest patrols share the same spawn after Maulgar. Also patrols should always be Lair Brutes. (database issue?)
- Gruul is very laggy. If I move away from him, it sometimes takes 2-5 seconds before he starts moving after me.
Hurtful Strike damage is supposed to get increased with Growth.
Ground Slam, Gronn Lord's Grasp, Stoned and Shatter are bugged. They are applied to Gruul itself as well as players.
Gruul casts Ground Slam twice consecutively. Ground Slam is supposed to knock players to a random direction.
Gronn Lord's Grasp is supposed to slow movement speed by 20% for every stack but it seems that it reduces the speed only 20% no matter the stack size.
Stoned debuff goes away almost immediately after it's applied. Also it's not supposed to be applied until 5 stacks of Gronn Lord's Grasp have been reached. Shatter damages Gruul itself. Gronn Lord's Grasp, Stoned and Ground Slam buffs are located where beneficial buffs are. For some reason there are two Ground Slam buffs, the other one appears as beneficial and the other as debuff.

revision 4007

extra notes:
I was alone when tested
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