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Eye of Eternity Events Platform Destroying

#1 User is offline   DjRiKyX 

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Posted 06 November 2009 - 04:35 AM

Hi all, i'm working to make a blizzlike Eye of Eternity encounter with Lua.

All know that in Phase3 malygos Destroy the platform, i want remake this event.

I have found some spell, like the visual beam(http://www.wowhead.com/?spell=59084) but i'm stucked now, dont know how to make the platform destroying.
I know i can change the phase, to make the platform invisible, and proceed with phase 3, but if it's possible to make the platform destrying it's better :D
I tryed some thing, like activate and deactivate the Gameobject, changing phases, etc, but nothing.

Someone can help me please?

Thanks!
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#2 User is offline   Terrorblade 

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Posted 06 November 2009 - 09:54 AM

to make the eye of eternity blizzlike heres what you need/arcemu needs working.
1. Vehicles
2. Object's having health

View PostHasbro, on 14 June 2009 - 01:07 PM, said:

I'm a flaming homosexual.
Do not advertise here by the way.

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#3 User is offline   Darkgroom 

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Posted 06 November 2009 - 10:16 AM

The plaform is just an GO.
there are 2 GOs.

1 plaform for 1 and phase 2
another one to destroy.
when phase 2 ends the Object 1 get replaced by object 2 wich is the destroying object.

#4 User is offline   DjRiKyX 

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Posted 06 November 2009 - 12:20 PM

Ok thx! But for the second GO how i can make it destroying? By changing the Phase of the GO?
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#5 User is offline   Darkgroom 

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Posted 06 November 2009 - 12:33 PM

.go sel
.go ac

#6 User is offline   DjRiKyX 

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Posted 06 November 2009 - 12:39 PM

Other thing, dont know where is the second GO u are saying. In my database(and really into the instance) i have only The exit portal, and the platform.

Named in the database:
- Exit Portal
- Nexus Raid Platform

Can you give me the name of that second GO?
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#7 User is offline   DjRiKyX 

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Posted 06 November 2009 - 01:21 PM

Sorry but you are wrong. The Game Object it's only 1. The platform.

And have 3 Activation state:
1. Normal Platform
2. Destroying
3. Destroyed (Invisible)

I see this with WoWModelViewer

I tryed to Activate the Gameobject with .go activate

First time i did, the platform it's invisible,
Second time, client crashed. (not server)

So i dont know if it's my problem (when i do in retail nothing happen) or some bug into the core.

If someone can give me more info it's apreciated! .)
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#8 User is offline   Shauren 

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Posted 06 November 2009 - 02:19 PM

you need to have destructibles fully implemented as the platform is type 33 (destructible) and switch its spawn states (normal, damaged, destroyed)
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#9 User is offline   DjRiKyX 

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Posted 06 November 2009 - 02:40 PM

the type is 33. but dont know how to change state, because if i use .go activate at the second time i used my client crash. tryed also with some others GO destructible, and same problem.

But anyway, i'm making a script for the boss, so, how i can change the state of the gameobject using lua?

Thanks for help guys!
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#10 User is offline   Darkgroom 

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Posted 06 November 2009 - 06:50 PM

no shauran you dont there is another go display ID for it leme see:

GO Display ID1:
8386,"World\wmo\Dungeon\Nexus\Platforms\Nexus_Raid_Floating_platform_D.wmo

GO Display ID2:
8387,"world\wmo\dungeon\nexus\platforms\nexus_raid_floating_platform.wmo

GO Display ID3: This one is the one that can be destroyed if im right:

8387,"world\wmo\dungeon\nexus\platforms\nexus_raid_floating_platform.wmo

#11 User is offline   DjRiKyX 

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Posted 06 November 2009 - 11:41 PM

View PostDarkgroom, on 06 November 2009 - 06:50 PM, said:

no shauran you dont there is another go display ID for it leme see:

GO Display ID1:
8386,"World\wmo\Dungeon\Nexus\Platforms\Nexus_Raid_Floating_platform_D.wmo

GO Display ID2:
8387,"world\wmo\dungeon\nexus\platforms\nexus_raid_floating_platform.wmo

GO Display ID3: This one is the one that can be destroyed if im right:

8387,"world\wmo\dungeon\nexus\platforms\nexus_raid_floating_platform.wmo


i tryed to change the display id, but same problem, wow crash.
think Arcemu its bugged on this part, because all Gameobject 'destroyable' when i try to change the state --> crash.

Anyway if u can check this with modelviewer:

World\EXPANSION02\DOODADS\Nexus\Nexus_Raid_Floating_platform_Model.M2

and change the state to Open[2]

you can see the platform destroy event.

Anyway these wmo you tell, are only for exterior aspect and building, and are placed directly on map (.adt's).
Wmo can't be destroyed because they are part of the map and you can't interact with the Map in game. Models instead (.m2) yes.
Like as veichles. Veichles uses models like an npc, not .Wmo.

I think i wait when veichles working, because although i will do the platform destroy event, i cannot use dragons for phase 3.

Thanks all for help! Cheers
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#12 User is offline   Darkgroom 

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Posted 07 November 2009 - 09:30 AM

o really?
wait leme create 3 objects.
ill show you the 3 diffretns and i will show u the one i destroy with .go sel .go ac.

#13 User is offline   DjRiKyX 

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Posted 07 November 2009 - 04:35 PM

--
GameObjectDisplayInfo.dbc

8390, World\EXPANSION02\DOODADS\Nexus\Nexus_Raid_Floating_platform_Model.Mdx
--


Tryed also with this DisplayID but wow still crashing.
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