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SMSG_MONSTER_MOVE News (Maybe) new infos for flags 0x000 and 0x100

#1 User is offline   Plerion 

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Posted 31 July 2009 - 07:45 PM

Hi there!

I dunno how far u guys worked out the SMSG_MONSTER_MOVE, but as i cn see youre also not capable of sending more than 1 wp at the same time without getting the unit fucked up. I maybe got some news, depending on how far youre researches went so far.

1. Its pretty sure that that sending more than 1 wp bases on splinemovement
2. After the normal header (the stuff till the wp-count) you just put the final waypoint, no others.
3. It seems that the waypointcount there just let the client know how many splines to generate.
4. After the last waypoint there are (if we try to send n waypoints) (2 * 2) * (n - 1) bytes which (i think) specify the splinepoints for each wp
5. Those 4 bytes per waypoint seem to be split in 2 parts of 2 bytes. the first 2 bytes are used for some horizontal changes and the second 2 bytes some vertical changes.
6. For now i just can get some effects for the second of those 2 bytes. Sending 255 127 255 127 for each waypoint has the same effect as 0 127 0 127 or 127 127 127 127 or 50 127 50 127 or whatever.
7. The second one may be used as an signed char. As 128 changes the x-changes to negative 129 changes it to positive.
8. Still the behavour is strange as for example 132 changes it back to negative...
// Edit:
9. The second byte seems to be periodically by 64. -128, -64, 64 and 128 lead to the same result. Only with 0 theres another result. The unit walks straith from the first to the last with 0.

Well, maybe you can get something out of that, ill keep you updated :P

Greetings
Cromon a.k.a. Plerion

PS:
All of this is based on packets captured on 3.1.3 liveserver.
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#2 User is offline   Hasbro 

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Posted 31 July 2009 - 09:08 PM

- Moved to core discussion.
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