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Packet Research: LFG Set Roles

#21 User is offline   jackpoz 

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Posted 02 May 2010 - 01:15 PM

i lol'd
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#22 User is offline   dfighter 

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Posted 02 May 2010 - 04:07 PM

View Postjackpoz, on 02 May 2010 - 01:15 PM, said:

i lol'd

I did a little bit too. :)
"The demand for free goods is infinite."
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#23 User is offline   Thecrow 

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Posted 02 May 2010 - 04:08 PM

Can't remember which opcode this is for :|
Anyway, this has something to do with queing for dungeons in 3.1+
{
   uint8 unk2[MAX_DUNGEONS], lfgdungeontype[MAX_DUNGEONS], instanceflags[MAX_DUNGEONS], num = 0, num2 = 0;
   uint16 instanceid[MAX_DUNGEONS], flags;
   uint32 LfgQueueId;
   string comment;

   recvPacket >> flags;
   recvPacket >> LfgQueueId;
   recvPacket >> num; // Number of instances we want to que for.
   for(uint32 i = 0; i < num; i++)
   {
      recvPacket >> instanceid[i]; // Recieve the instance id.
      recvPacket >> unk2[i];
      recvPacket >> lfgdungeontype[i]; // Lfg Dungeon Type lfgdungeons.dbc column 27
   }

   recvPacket >> num2; // Recieve our instance flags, maybe lock or not.
   for(uint32 i = 0; i < num2; i++)
      recvPacket >> instanceflags[i];

   recvPacket >> comment;
}

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#24 User is offline   dfighter 

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Posted 02 May 2010 - 04:09 PM

View PostThecrow, on 02 May 2010 - 04:08 PM, said:

Can't remember which opcode this is for :|
Anyway, this has something to do with queing for dungeons in 3.1+
{
 uint8 unk2[MAX_DUNGEONS], lfgdungeontype[MAX_DUNGEONS], instanceflags[MAX_DUNGEONS], num = 0, num2 = 0;
 uint16 instanceid[MAX_DUNGEONS], flags;
 uint32 LfgQueueId;
 string comment;

 recvPacket >> flags;
 recvPacket >> LfgQueueId;
 recvPacket >> num; // Number of instances we want to que for.
 for(uint32 i = 0; i < num; i++)
 {
 recvPacket >> instanceid[i]; // Recieve the instance id.
 recvPacket >> unk2[i];
 recvPacket >> lfgdungeontype[i]; // Lfg Dungeon Type lfgdungeons.dbc column 27
 }

 recvPacket >> num2; // Recieve our instance flags, maybe lock or not.
 for(uint32 i = 0; i < num2; i++)
 recvPacket >> instanceflags[i];

 recvPacket >> comment;
}


It doesn't really matter anymore tbh. Either way I guess it's better to lock this zombie topic.



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