ArcEmu: Quest : Crackin' Some Skulls - ArcEmu

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Quest : Crackin' Some Skulls Sal'salabim at Shattrath City wants you to recover Raliq's Debt,

#1 User is offline   Dzjhenghiz 

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Posted 04 March 2010 - 07:48 AM

Hi i cooked this up for this Quest :

Crackin' Some Skulls

#include "StdAfx.h"
#include "Setup.h"

//	Crackin' Some Skulls by Dj
#define Raliq 18585
#define Cooshcoosh 18586
#define Floon 18588

class CrackinSomeSkulls : public CreatureAIScript
{
public:
	ADD_CREATURE_FACTORY_FUNCTION(CrackinSomeSkulls);
	 CrackinSomeSkulls(Creature * pCreature) : CreatureAIScript(pCreature) {}
	
	void OnLoad()
	{
		_unit->SetUInt32Value( UNIT_FIELD_FACTIONTEMPLATE, 35 );
	}
};

class CrackinSmeSkullsGossip : public GossipScript
{
public:
	void GossipHello(Object* pObject, Player* plr, bool AutoSend)
	{
		if(plr->GetQuestLogForEntry(10009))
{
		Creature*  pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?(TO_CREATURE(pObject)):NULL;
		if( pCreature == NULL )
			return;
		{
			pCreature->SetUInt32Value( UNIT_FIELD_FACTIONTEMPLATE, 14 );
		}
}
	}
			
};

void SetupShattrath(ScriptMgr * mgr)
{
	GossipScript * CrackinSomeSkullsGossip = (GossipScript*) new CrackinSmeSkullsGossip;
	mgr->register_creature_script(Raliq, &CrackinSomeSkulls::Create);
	mgr->register_creature_script(Cooshcoosh, &CrackinSomeSkulls::Create);
	mgr->register_creature_script(Floon, &CrackinSomeSkulls::Create);
	mgr->register_gossip_script(Raliq , CrackinSomeSkullsGossip);	// Raliq the Drunk
	mgr->register_gossip_script(Cooshcoosh, CrackinSomeSkullsGossip);	// Coosh'coosh
	mgr->register_gossip_script(Floon, CrackinSomeSkullsGossip);	// Floon
}



[attachment=2278:Q_shattrath.patch]
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#2 User is offline   Shadoxfix 

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Posted 04 March 2010 - 07:55 AM

Typo
this line class CrackinSmeSkullsGossip : public GossipScript
should be class CrackinSomeSkullsGossip : public GossipScript
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#3 User is offline   Dzjhenghiz 

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Posted 04 March 2010 - 08:08 AM

Quote

class CrackinSmeSkullsGossip : public GossipScript


Ain't it called here ?

Quote

GossipScript * CrackinSomeSkullsGossip = (GossipScript*) new CrackinSmeSkullsGossip;

idk i aint a programmer xD

This post has been edited by Dzjhenghiz: 04 March 2010 - 08:10 AM

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#4 User is offline   Shadoxfix 

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Posted 04 March 2010 - 08:16 AM

In the end it registers a gossip script called CrackinSomeSkullsGossip
But the isnt a gossip scripts called CrackinSomeSkullsGossip
However im not completely sure because i have no programming experience.
I only know Lua
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#5 User is offline   Dzjhenghiz 

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Posted 04 March 2010 - 08:18 AM

:D well ok.. xD works for me
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#6 User is offline   Shadoxfix 

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Posted 04 March 2010 - 08:21 AM

Well then its alright.
I didn't test it.
And im just looking at the source
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#7 User is offline   Shauren 

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Posted 04 March 2010 - 09:31 AM

void onload()

will compile but not work ingame - has to be void OnLoad()

as for what Shadoxfix was saying - it doesnt matter but code without typos look way better :P
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#8 User is offline   Dzjhenghiz 

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Posted 04 March 2010 - 10:23 AM

Well it is a community so if you feel you need to improve it, please do, so it might get applied in svn w/e. xD
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#9 User is offline   Shauren 

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Posted 04 March 2010 - 11:23 AM

nvm what i was saying about OnLoad() - its the forum
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