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[lua] Cyrous Renn

#1 User is offline   HalestormXV 

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Posted 16 January 2010 - 01:49 PM

This is a custom boss encounter that I made on my old Server.
Here is the YouTube Video to go with the fight:
http://www.youtube.c...u/2/uGEoWZjurlA

Here is the mob himself:[/color]
Posted Image

insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
values ('40040', "Cyous Renn", "The Exiled", '', '0', '7', '0', '0', '0', '0', '27530', '0', '0', '0', '1', '1', '0', '0');

insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
values ('40040', '93', '93', '14', '4200000', '4200000', '3100000', '1', '0', '1800', '0', '10000', '13000', '0', '0', '0', '0', '0', '3000', '0', '20', '20', '20', '20', '20', '0', '0', "0", '1', '1000000', '0', '0', '2.50', '9.60', '14.00', '0', '0', '0', '0', '0', '0', '0');
-- Cyous Renn --
-- HalestormXV --
-- World Encounter --
-- Serenade of Sorrow --

function RenSpeak(pUnit, event, player)
    local prace = player:GetPlayerRace()                       
    pUnit:GossipCreateMenu(70010, player, 0)
    pUnit:GossipMenuAddItem(0, "I wish to challenge you.", 10, 0)
    pUnit:GossipMenuAddItem(5, "[EXIT]", 20, 0)
    pUnit:GossipSendMenu(player)
end

function RenOnSelect(pUnit, event, player, id, intid, code)
    if (intid == 10) then
    pUnit:GossipCreateMenu(70011, player, 0)
    pUnit:GossipMenuAddItem(4, "I Accept", 11, 0)
    pUnit:GossipMenuAddItem(4, "I Decline", 21, 0)
    pUnit:GossipSendMenu(player)
    end
    
    if (intid == 11) then
    pUnit:RegisterEvent("RenStartEvent", 1000, 1)
    player:GossipComplete()
    end
    
    if (intid == 21) then
        local name = player:GetName()
        pUnit:SendChatMessage(12, 0, "Very well "..name..", I imagine I will see you when you are ready.")
        player:GossipComplete()
    end
    
    if (intid == 20) then
        local name = player:GetName()
        pUnit:SendChatMessage(12, 0, "Very well "..name..", I imagine I will see you when you are ready.")
        player:GossipComplete()
    end
end

function RenCoordMap(pUnit, event)
    resetCheck = 0
    print "Cyrous Renn has been spawned. His coordinates have been stored and the resetCheck has been set to zero..."
    pUnit:CastSpell(45591)
    pUnit:SetFaction(35)
    pUnit:SetModel(27530)
    pUnit:RemoveAura(50161)
    pUnit:RemoveAllAuras()
    StartX = pUnit:GetX()
    StartY = pUnit:GetY()
    StartZ = pUnit:GetZ()
    StartO = pUnit:GetO()
end

-- Ren Cinematic Portion of Script--
function RenStartEvent(pUnit, event)
    resetCheck = 0
    print "Cyrous Renn's event has been intiated..."
    pUnit:SetCombatCapable(1)
    pUnit:CastSpell(50161)
    pUnit:SendChatMessage(12, 0, "It has certainly been a while. I imagined it would only be a matter of time before I was found.")
    pUnit:RegisterEvent("RenCin1", 5000, 1)
end

function RenCin1(pUnit, event)
    pUnit:SendChatMessage(12, 0, "Let me tell you a little story about my life...")
    pUnit:RegisterEvent("RenCin2", 6000, 1)
end

function RenCin2(pUnit, event)
    pUnit:SendChatMessage(17, 0, "Cyous Ren looks in your direction.")
    pUnit:SendChatMessage(12, 0, "Ever since the day I took up a sword, I dreamed of becoming the best in the empire. I trained long hours for days. Honing my skills to one day prove myself as a true warrior.")
    pUnit:RegisterEvent("RenCin3", 6000, 1)
end

function RenCin3(pUnit, event)
    local target = pUnit:GetRandomPlayer(0)
    local name = target:GetName()
    pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
    pUnit:SendChatMessage(12, 0, "Do you know what it is like "..name..", to strive to be the best of the best? Do you know the challenges it entails?!")
    pUnit:RegisterEvent("RenCin4", 6000, 1)
end

function RenCin4(pUnit, event)
    pUnit:SendChatMessage(14, 0, "Do you know how much power it has given me!")
    pUnit:RegisterEvent("RenCin5", 4000, 1)
end

function RenCin5(pUnit, event)
    local target = pUnit:GetRandomPlayer(0)
    pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
    pUnit:SendChatMessage(14, 0, "The strength and the ability to manipulate all that is around me! The power to wield a weapon flawlessly!")
    pUnit:RegisterEvent("RenCin6", 7000, 1)
    pUnit:RegisterEvent("RenVisual", 1000, 20)
end
function RenVisual(pUnit, event)
    local visual = pUnit:GetRandomFriend()
    pUnit:FullCastSpell(60038)
end
    

function RenCin6(pUnit, event)
    local target = pUnit:GetRandomPlayer(0)
    local name = target:GetName()
    pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
    pUnit:SendChatMessage(12, 0, "Surely "..name..", you do not think that I am going to talk you to death, a warrior of my skill? I only ask because you seem to have a puzzled look on your face.")
    pUnit:RegisterEvent("RenCin7", 12000, 1)
end

function RenCin7(pUnit, event)
    pUnit:MoveTo(StartX, StartY, StartZ, StartO)
    pUnit:SendChatMessage(12, 0, "I was the one to fell my own Emperor in a game that he himself created. Because of my power and the ability to slay my own king, instead of becoming a new king.....")
    pUnit:RegisterEvent("RenCin8", 14000, 1)
end

function RenCin8(pUnit, event)
    pUnit:SendChatMessage(14, 0, "I was cast out by my own people! The anger in their eyes! The rage and vengenace that attacked me! FOR A GAME HE CREATED!")
    pUnit:RegisterEvent("RenCin9", 15000, 1)
end

function RenCin9(pUnit, event)
    pUnit:SendChatMessage(14, 0, "That is the day I set out on my quest for limitless power! It was such a rush to slay him and see the tears and anger! It made me want more! AND NOW....")
    pUnit:RegisterEvent("RenCin10", 6000, 1)
end

function RenCin10(pUnit, event)
    pUnit:SetFaction(14)
    pUnit:SendChatMessage(14, 0, "I AM THE BEST!")
    pUnit:RegisterEvent("RenStartBattle", 6000, 1)
        for a = 1, 12, 1 do
            if a == 3 or 6 then
                p = pUnit:GetMainTank()
            else
                p = pUnit:GetRandomPlayer(0)
            end
            if not p then break end
            pUnit:FullCastSpell(60038)
    end
end
-- End Cinematic Section

---------------------Ren Abilities--------------------------------------
--(phase 1)--
function RenSlash(pUnit, event)
    local slash = pUnit:GetMainTank()
    if slash ~= nil then
        pUnit:FullCastSpellOnTarget(29765, slash)
    else
    end
end

function RenShock(pUnit, event)
    local shock = pUnit:GetRandomPlayer(0)
    if shock ~= nil then
    pUnit:FullCastSpellOnTarget(38897, shock)
    else
    end
end

function RenPlague(pUnit, event)
    local plague = pUnit:GetMainTank()
    if plague ~= nil then
    pUnit:FullCastSpellOnTarget(55322, plague)
    else
    end
end
--(phase 2)--
function RenSpecial2(pUnit, event)
    pUnit:SendChatMessage(14, 0, "Burn in hell!")
    pUnit:RegisterEvent("RenSpecial2Fire", 2000, 4)
end
function RenSpecial2Fire(pUnit, event)
    pUnit:CastSpell(38836)
end

function RenCleave(pUnit, event)
    local cleave = pUnit:GetMainTank()
    if cleave ~= nil then
        pUnit:FullCastSpellOnTarget(30619, cleave)
    else
    end
end
--(phase 3)--
function RenHead(pUnit, event)
    local head = pUnit:GetMainTank()
    if head ~= nil then
    pUnit:FullCastSpellOnTarget(48245, head)
    else
    end
end

function RenSpecial3(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:CastSpell(50161)
    pUnit:CastSpell(42047)
    pUnit:SetCombatCapable(1)
    local selection = math.random(1, 3)
    if selection == 1 then
    pUnit:SendChatMessage(14, 0, "Let see how you can handle this!")
    end
    if selection == 2 then 
    pUnit:SendChatMessage(14, 0, "You better have your healers on the ball!")
    end
    if selection == 3 then
    pUnit:SendChatMessage(14, 0, "You should be afraid!")
    end
    pUnit:RegisterEvent("RenSpecial3Cast", 1000, 10)
    pUnit:RegisterEvent("RenPhase3", 11000, 1)
end
function RenSpecial3Cast(pUnit, event)
    pUnit:CastSpell(39175)
end
--(phase 4)--
function RenCountercharge(pUnit, event)
    local counter = pUnit:GetRandomPlayer(0)
    if counter ~= nil then 
    pUnit:FullCastSpellOnTarget(35039, counter)
    else
    end
end

function RenDnD(pUnit, event)
    pUnit:FullCastSpell(56359)
end

function RenSpecial4(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:CastSpell(50161)
    pUnit:SetCombatCapable(1)
    local selection = math.random(1, 3)
    if selection == 1 then
    pUnit:SendChatMessage(14, 0, "It would be in your best interest to find some cover opponents.")
    end
    if selection == 2 then 
    local taunt = pUnit:GetRandomPlayer(0)
    local name1 = taunt:GetName()
    pUnit:SendChatMessage(14, 0, "This one is for you "..name1..". Let me know how it tastes!")
    end
    if selection == 3 then
    pUnit:SendChatMessage(14, 0, "Make sure you don't fall off!")
    end
    pUnit:RegisterEvent("RenSpecial4Cast", 1000, 1)
    pUnit:RegisterEvent("RenPhase4", 12000, 1)
end
function RenSpecial4Cast(pUnit, event)
    pUnit:FullCastSpell(29973)
end
--(phase 5)--
function RenSpecial5(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:CastSpell(50161)
    pUnit:CastSpell(46907)
    pUnit:SetCombatCapable(1)
    local selection = math.random(1, 3)
    if selection == 1 then
    pUnit:SendChatMessage(14, 0, "I am gowing tired of your arrogance!")
    end
    if selection == 2 then 
    pUnit:SendChatMessage(14, 0, "Catch!")
    end
    if selection == 3 then
    pUnit:SendChatMessage(14, 0, "You are beginning to piss me off!")
    end
    pUnit:RegisterEvent("RenSpecial5Cast", 500, 20)
    pUnit:RegisterEvent("RenPhase5", 12000, 1)
end
function RenSpecial5Cast(pUnit, event)
    pUnit:CastSpell(30354)
end

function RenAgonizing(pUnit, event)
    local agonizing = pUnit:GetMainTank()
        if agonizing ~= nil then
            pUnit:FullCastSpellOnTarget(58504, agonizing)
        else
    end
end

function RenDemoralize(pUnit, event)
    pUnit:CastSpell(29584)
end
-----------------------------------------------------------------------


function RenStartBattle(pUnit, event)
    print "Cyrous Renn's cinematic has ended and the battle has started..."
    pUnit:SetCombatCapable(0)
    pUnit:RemoveAura(50161)
    pUnit:RegisterEvent("RenPhase1", 1000, 1)
end

function RenPhase1(pUnit, event)
    pUnit:RegisterEvent("RenSlash", 7000, 0)
    pUnit:RegisterEvent("RenShock", 12000, 0)
    pUnit:RegisterEvent("RenPlague", 20000, 0)
    pUnit:RegisterEvent("RenPhase2", 1000, 0)
end

function RenPhase2(pUnit, event)
    if pUnit:GetHealthPct() <= 80 then
    pUnit:RemoveEvents()
    print "Cyrous Renn has entered phase 2..."
    pUnit:SendChatMessage(14, 0, "Now things are getting interesting!")
    pUnit:RegisterEvent("RenSlash", 7000, 0)
    pUnit:RegisterEvent("RenShock", 12000, 0)
    pUnit:RegisterEvent("RenCleave", 16000, 0)
    pUnit:RegisterEvent("RenSpecial2", 25000, 0)
    pUnit:RegisterEvent("RenPhase3Start", 1000, 0)
    end
end

function RenPhase3Start(pUnit, event)
    if pUnit:GetHealthPct() <= 65 then
    pUnit:RemoveEvents()
    print "Cyrous Renn has entered phase 3..."
    pUnit:SendChatMessage(14, 0, "I haven't had this much fun in a long time!")
    pUnit:RegisterEvent("RenPhase3", 1000, 1)
    end
end

function RenPhase3(pUnit, event)
    pUnit:SetCombatCapable(0)
    pUnit:RemoveAura(50161)
    pUnit:RemoveAura(42047)
    pUnit:RegisterEvent("RenSlash", 7000, 0)
    pUnit:RegisterEvent("RenShock", 12000, 0)
    pUnit:RegisterEvent("RenHead", 16000, 0)
    pUnit:RegisterEvent("RenSpecial3", 29000, 0)
    pUnit:RegisterEvent("RenPhase4Start", 1000, 0)
end

function RenPhase4Start(pUnit, event)
    if pUnit:GetHealthPct() <= 45 then
    pUnit:RemoveEvents()
    print "Cyrous Renn has entered phase 4..."
    pUnit:SendChatMessage(14, 0, "You see how we are on a platform? I wonder what happens if I throw you off!")
    pUnit:RegisterEvent("RenPhase4", 1000, 1)
    end
end

function RenPhase4(pUnit, event)
    pUnit:SetCombatCapable(0)
    pUnit:RemoveAura(50161)
    pUnit:RegisterEvent("RenCountercharge", 15000, 0)
    pUnit:RegisterEvent("RenSlash", 7000, 0)
    pUnit:RegisterEvent("RenDnD", 20000, 0)
    pUnit:RegisterEvent("RenSpecial4", 45000, 0)
    pUnit:RegisterEvent("RenPhase5Start", 1000, 0)
end

function RenPhase5Start(pUnit, event)
    if pUnit:GetHealthPct() <= 30 then
    pUnit:RemoveEvents()
    print "Cyrous Renn has entered phase 5..."
    pUnit:SendChatMessage(14, 0, "You have proven to be more of an annoyance then I have anticipated!")
    pUnit:RegisterEvent("RenPhase5", 1000, 1)
    end
end

function RenPhase5(pUnit, event)
    pUnit:SetCombatCapable(0)
    pUnit:RemoveAura(46907)
    pUnit:RemoveAura(50161)
    pUnit:RegisterEvent("RenCountercharge", 15000, 0)
    pUnit:RegisterEvent("RenDemoralize", 24000, 0)
    pUnit:RegisterEvent("RenAgonizing", 12000, 0)
    pUnit:RegisterEvent("RenDnD", 20000, 0)
    pUnit:RegisterEvent("RenSpecial5", 30000, 0)
    pUnit:RegisterEvent("RenDefeat", 1000, 0)
end

--Cinematic Defeat--
function RenDefeat(pUnit, event)
    if pUnit:GetHealthPct() <= 6 then 
        pUnit:SetCombatCapable(1)
        resetCheck = 1
        print "Cyrous Renn has been defeated and the resetCheck set to 1..."
        pUnit:RemoveEvents()
        pUnit:CastSpell(40647)
        pUnit:CastSpell(50161)
        pUnit:SendChatMessage(12, 0, "Well it appears that I have been defeated..for now. I am no fool challengers. I rather live and grow stronger, instead of die and become one with the earth.")
        pUnit:MoveTo(StartX, StartY, StartZ, StartO)
        pUnit:RegisterEvent("RenDefeat1", 1000, 1)
    end
end

function RenDefeat1(pUnit, event)
    pUnit:SendChatMessage(12, 0, "I will say one thing however. This battle has partially satisfied me for the time being.")
    pUnit:RegisterEvent("RenDefeat2", 4000, 1)
end

function RenDefeat2(pUnit, event)
    local target = pUnit:GetRandomPlayer(0)
    local name3 = target:GetName()
    pUnit:SendChatMessage(12, 0, "Be warned opponents..When next we meet, I won't be so gentle. I am especially going to be watching you "..name3..", your skill in this battle was impressive.")
    pUnit:RegisterEvent("RenDefeat3", 5000, 1)
end

function RenDefeat3(pUnit, event)
    pUnit:SendChatMessage(12, 0, "Till next we meet victors...till next we meet.")
    pUnit:MoveTo(StartX + 10, StartY + 10, StartZ, StartO)
    pUnit:RegisterEvent("RenDefeat4", 3000, 1)
end

function RenDefeat4(pUnit, event)
    pUnit:CastSpell(32343)
    pUnit:SetModel(25865)
    pUnit:SendChatMessage(16, 0, "You can feel the immence power disperse with Cyous Renn's exit.")
    --pUnit:RegisterEvent("Renn_QuestReward", 1000, 1)
    pUnit:RegisterEvent("RenDefeat5", 2000, 1)
end

function RenDefeat5(pUnit, event)
    local chestSpawn = pUnit:GetRandomPlayer(0)
    pUnit:SendChatMessage(15, 0, "I anitcipate our next meeting to be sooner then you think.")
    print "Cyrous Renn's end cinematic has finished..."
    pUnit:SpawnGameObject(8000017, pUnit:GetX(), pUnit:GetY(), pUnit:GetZ() + 2, pUnit:GetO(), 500000)
    pUnit:RegisterEvent("RenDespawn", 5000, 1)
end

function RenDespawn(pUnit, event)
    pUnit:Despawn(500, 1200000)
end

function RenReset(pUnit, event)
    if resetCheck == 0 then
    pUnit:SendChatMessage(14, 0, "Why did you accept my challenge if you were not yet ready!")
    print "Cyrous Renn has left combat prematurely..."
    end
    pUnit:RemoveEvents()
    pUnit:SetFaction(35)
    pUnit:RemoveAura(46907)
    pUnit:RemoveAura(50161)
    pUnit:RemoveAura(42047)
end

function RenChestSpawn(pUnit, event, pMisc, pGameObject, player)
    pUnit:Despawn(300000, 0)
end

RegisterUnitEvent(40040, 2,  "RenReset")
RegisterUnitEvent(40040, 18, "RenCoordMap")

RegisterUnitGossipEvent(40040, 1, "RenSpeak")
RegisterUnitGossipEvent(40040, 2, "RenOnSelect")

RegisterGameObjectEvent(8000017, 2, "RenChestSpawn")
Here is the cinematic spoiler:
*******CINEMATIC SPOILER*******

It has certainly been while. I imagine it would only be a matter of time before I was found.

Let me tell you a little story about my life...

Ever since the day I took up a sword, I dreamed of becoming the best in the empire. I trained long hours for days. Honing my skills to one day prove myself as a true warrior.


(He walks over to the player) Do you know what it is like <Player>, to strive to be the best of the best? Do you know the challenges it entails?!

Do you know how much power it has given me!

The strength and the ability to manipulate all that is around me! (Periodic Lightning Bolts Strike the Area) The power to wield a weapon flawlessly!

(He walks over to another player) Surely <Player>, you do not think I am going to talk you to death, a warrior of my skill I only ask becasue you seem to have a puzzled look on your face.

I was the one to fell my own emperor in a game that he himself created. Because of my power and the ability to slay my own king, instead of becoming a new king....


I was cast out by my own people! The anger in their eyes! The rage and vengeance that attacked me! FOR A GAME HE CREATED!

That is the day I set out on my quest for limitless power! It was such a rush to slay him and see the tears and anger! It makes me want more! AND NOW......

I AM THE BEST!
(lightning shoot out in all direction and he engages you)
**Owner of the Serenade of Sorrow Funserver**
My Most Recent Video: The Book of Kidou
Posted Image
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#2 User is offline   Doggie52 

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Posted 16 January 2010 - 03:59 PM

Wow! A very thoroughly made script from what I can see - nice job! I like the way he walks up to a random player, nice addition to an otherwise good cinematic!
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#3 User is offline   HalestormXV 

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Posted 16 January 2010 - 10:25 PM

View PostDoggie52, on 16 January 2010 - 03:59 PM, said:

Wow! A very thoroughly made script from what I can see - nice job! I like the way he walks up to a random player, nice addition to an otherwise good cinematic!


Thanks ;)
**Owner of the Serenade of Sorrow Funserver**
My Most Recent Video: The Book of Kidou
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#4 User is offline   The Mighty and the Great 

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Posted 16 January 2010 - 10:59 PM

Wow, this is one of the best boss script I have seen.

Ty!

EDIT: Is GO: 8000017, a custom object you added?
Posted Image
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#5 User is offline   HalestormXV 

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Posted 16 January 2010 - 11:04 PM

View PostThe Mighty and the Great, on 16 January 2010 - 10:59 PM, said:

Wow, this is one of the best boss script I have seen.

Ty!

EDIT: Is GO: 8000017, a custom object you added?


Why thank you and yes it is but i totally forgot about it lol, you can replace it with anything you like.
**Owner of the Serenade of Sorrow Funserver**
My Most Recent Video: The Book of Kidou
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#6 User is offline   ckrat67 

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Posted 26 February 2010 - 10:44 AM

how to execute the query i have an error at the unk4 part. is it my DB thats not compatible or sql version incorrect?
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#7 User is offline   Mitch528 

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Posted 28 February 2010 - 07:46 PM

I get an error too, while executing the sql query.

/* SQL Error (1054): Unknown column 'unk4' in 'field list' */


Edit:

I recreated the boss on wow-v.

insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `killcredit1`, `killcredit2`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `leader`) 
values ('40040', "Cyous Renn", "The Exiled", '', '0', '7', '0', '0', '0', '0', '27530', '0', '0', '0', '1', '1', '0');

insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`, `summonguard`) 
values ('40040', '93', '93', '14', '4200000', '4200000', '3100000', '1', '0', '1800', '0', '10000', '13000', '0', '0', '0', '0', '0', '3000', '0', '20', '20', '20', '20', '20', '0', '0', "0", '1', '1000000', '0', '0', '2.50', '8.00', '14.00', '0', '0', '0', '0', '0', '0', '0', '0');

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