dfighter, on 06 November 2011 - 10:33 AM, said:
You are mistaking the dummy spell effect / aura handlers with the spell system.
Anyhow it would be nice to rewrite it, but it's about as big of a task as the rest of those together... and it doesn't make much sense to rewrite it until the rest of Arcemu has been rewritten, since then after finishing the rest the spell system would have to be rewritten again.
Also I don't get why people keep saying that "most spells are still broken", when I test something and casts spells with various classes they seem fine, they sometime seem a little off with the damage / heal but they otherwise seem ok for me. However then again, I am a bit too busy to play wow and notice the "broken" stuff.
I remember topics about these spells but lots of them were more about balancing than actually making spells work, so I guess someone should open tickets about spells that are actually broken.
I can go through and test each spell if required, there are quite a few issues.
Some I can think of, off the top of my head:
- Rogue Stealth (can only be interrupted with melee damage)
- Paladin seals/Judgements (No effect / 1-2 damage only)
- Shaman totem auras are applied but the aura does not have any effect.
- Shaman totem eruption spell has no effect.
- Mage polymorph does not work well on players.
- Warlock Fear is interrupted on players, far too easily (almost any amount of damage).
- Shaman water shield only has 1 stack removed then gets stuck at 2 stacks forever (similar to earth shield issue).
Although the majority of spells do work, as far as PvP balance goes these are often fundamental spells used and not having the desired effect angers a lot of people as it is game-changing. That's why a lot of people moan about it, even though most of it is small.
I'll submit it as a single ticket and add to it as I find more.
edit: I'll categorise them as: broken (no effect), partially working, balance issue.