ArcEmu: To Take Control Over The Eye Of Acherus & Death Knight's Death Gate - ArcEmu

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To Take Control Over The Eye Of Acherus & Death Knight's Death Gate

#1 User is offline   woow 

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Posted 01 August 2012 - 01:58 PM

I have found a fix it might useful
for Death knight's Death Gate
look up here
Now you can use Death Gate without crashing

and to take control over the Eye of Acherus
look up here

Eye of Acherus now can load by setting Eye of Acherus Control Machnanism Flags to 0 on gameobject_spawns

#2 User is offline   Satanail 

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Posted 01 August 2012 - 02:28 PM

Yes, i did that a while ago. The spell death gate and the object that is used by the death knight as a portal is working in both ways, but this is more blizzlike. I did this mainly because of a strange client crash, that happens when you try to pass trough the floor portals in the death knight starting zone.
And about the Eye of Acherus Control Machnanism: This is a simple gameobject script and it does not fix the quest itself. The problem is, that when you fly to the quest location with the eye, you don't see any npc's and you can't complete the quest. Not to mention that the spelltargetconstraints system is not working as it should, and even if you could see the quest npc's (the red marks on the buildings), you will be unable to get a quest credit.

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