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Graveposting Ahbot Workshop to return AHBot into life

#1 User is offline   Ondalf 

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Posted 06 September 2011 - 04:25 AM

Hi!

I accidentally AHBot. Compiled good and no crashes anymore. Use this addition with caution, since I cannot guarantee its stability. Fixes made to original authors code are hacky and needed because AHBot -character isn't a proper character, thus there is bypass for that certain fellow. I did not run extensive tests what else I happened to brick while making this (YET). Now it populates automagically AH like it should anyways. Feel free to comment and suggest features etc. but I cannot guarantee that I am the one, who writes those though :)

Over and out
~Ondalf

PS. Credits to original author!
PSS. This was like 3rd time to redo whole first post and also update the patch file

-Snip-

Bah. Let dfighter do his magic since his standards are way over beginning programmer who at least tries to understand. Patchfile kept back.
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#2 User is offline   jackpoz 

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Posted 06 September 2011 - 05:42 AM

you should post the locals, too. Could be that WorldSession is NULL there.
Btw why should AHBotUpdaterThread::load_auctionhouse() require a pointer to a Player?
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#3 User is offline   Ondalf 

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Posted 06 September 2011 - 07:00 AM

View Postjackpoz, on 06 September 2011 - 05:42 AM, said:

you should post the locals, too. Could be that WorldSession is NULL there.
Btw why should AHBotUpdaterThread::load_auctionhouse() require a pointer to a Player?


To be honest, I have no idea. I basically just tried to first get this to compile, then after compiling, to make the world stay online while populating the AH. As stated many times, I'm not the author of the original code, so I got next-to-zero idea, why there is that many pointers anyway...

Also, Jackpotz, seemed that most of that WorldSession was NULL or not defined - but since the script was ment to ran locally and do updates via that, i guess sending that SMSG isn't even required. Thus I added check to skip that and now it populates properly.
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#4 User is offline   jackpoz 

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Posted 06 September 2011 - 07:29 AM

then I suggest you to start learning C++ and then to try to understand how ArcEmu works, in the long run this will give you a fully working AHBot.
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#5 User is offline   Ondalf 

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Posted 06 September 2011 - 07:33 AM

Thanks for tip. Too bad I've heard it too many times from dfighter already :P I'll try to improve that BUT seems that Arcemu framework isn't that easy... I will continue experimenting. Also, I have no idea why there is two AHBotUpdaterThread::load_auctionhouse() - one with 3 parameters and another with 2. I'll try to improve that as soon as I learn new tricks :)
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#6 User is offline   dfighter 

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Posted 06 September 2011 - 09:04 AM

Ofc it's not easy it's an MMORPG :)
It's quite complicated actually ^^

btw lol at the ahbot, I remember working on this last year, we have plans for this to be part of Arcemu eventually.
For that I will want to rewrite it as a plugin :P
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#7 User is offline   mec 

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Posted 29 September 2011 - 07:04 PM

where would somebody actually find the old code for this?

i got free time. wouldn't mind actually working on this.
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#8 User is offline   Hasbro 

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Posted 30 September 2011 - 05:48 PM

View Postmec, on 29 September 2011 - 07:04 PM, said:

where would somebody actually find the old code for this?

i got free time. wouldn't mind actually working on this.


http://arcemu.org/fo...showtopic=14897

Is the original arcemu port of ah-bot. If you're interested in developing with us perhaps join us on irc at irc.freenode.net #arcemu =]
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#9 User is offline   mec 

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Posted 30 September 2011 - 08:44 PM

i'll look into it. i got a job thats going to have me out of town for a few days. when i get back i'll hit you up.
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