Toggle shoutbox Lastest Announcements
![]() |
Arcemu Dead?
#1
Posted 20 November 2013 - 07:35 PM
Also maby a update on futher plans about updating to newer wow version or something
Greets Altogoten
#6
Posted 22 November 2013 - 05:53 PM
@Magnifikator, seems so, until people actually comes to revive it. ArcEmu itself can't continue without proper knowledged developers, dfighter is one of them but he is having some stuff he wants to get done first (Personal life comes first) and I have no clue what happen to the other developers that use to contribute and spend their time for ArcEmu.
I believe that ArcEmu needs a complete change on the Spells system, it looks like a mess to me. I would do it but I still consider myself as a beginner in C++, but I am spending time reading and learning more about C++.
Also magnifikator, I would like to hear your ideas, if you want to tell me.

#7
Posted 23 November 2013 - 05:54 AM
Zuel, on 22 November 2013 - 05:53 PM, said:
@Magnifikator, seems so, until people actually comes to revive it. ArcEmu itself can't continue without proper knowledged developers, dfighter is one of them but he is having some stuff he wants to get done first (Personal life comes first) and I have no clue what happen to the other developers that use to contribute and spend their time for ArcEmu.
I believe that ArcEmu needs a complete change on the Spells system, it looks like a mess to me. I would do it but I still consider myself as a beginner in C++, but I am spending time reading and learning more about C++.
Also magnifikator, I would like to hear your ideas, if you want to tell me.

Oh you mean these?


It's going great, I love ray tracing.
It's quite elegant and rewarding way of generating 3D imagery, even tho it's quite slow.
It started out as homework for Edx CS184.1X
https://www.edx.org/...oundations-1003
http://inst.eecs.ber...nelectures.html
( Mind you the OpenGL part was fairly simple for me, altough I did get to learn some new things, since I've already had experience with OpenGL, in fact I worked with OpenGL during this year's Google Summer of Code program )
However I plan on extending it and turning it into a fairly usable Qt based ray tracer application, that can show the result right away instead of just writing them to an image.
As for the spell system and the other developers, you have no idea what and how much work is needed. You managed to fork Arcemu, and changed some whitespaces, that's great, I'm happy for you!
However just because of that, you don't even begin to comprehend the issues and possible issues there are with our current systems.
Also it's really nothing to do with C++, it's just programming. Algorithms...
Learning about C++ won't get you far, it won't make you a software engineer, and it will also not make you aware of how the client handles spells, what it expects from the server, etc. Just like learning English doesn't make you a writer or a poet...
The same thing happened to the other developers that happened to me: LIFE.
You have to remember that Arcemu is a project that we contribute to in our free time, as it is simply a hobby.
Our work on Arcemu isn't and never has been compensated for.
Therefore we work for money first, so that we can spend it on ourselves and our loved ones, then if and when we have free time we might consider contributing to Arcemu...
#8
Posted 23 November 2013 - 08:51 AM

#9
Posted 23 November 2013 - 07:01 PM

Truely the best response to my question about ArcEmu, nothing for me to really say about that except its actually true.
I myself understand what your talking about LIFE from the other developers. Your life (aka personal life), family life and others, is more important than contributing to an emulator on the internet. I have also been through stuff like tragic events for example on November 08, 2013, I had a seizure which I also fell and hit my head really hard on the hard floor (The floors in most colleges are not fluffy) so I took break from computers while I was at the hospital and 2 days while I was home before I decided to continue.
#11
Posted 25 November 2013 - 02:03 PM
Chuki, on 25 November 2013 - 07:20 AM, said:


Thanks

I'm getting mocked and flamed at because apparently I don't know how to use github and I can't script anything and apparently I "stole" ArcEmu, from their prespective.
#12
Posted 25 November 2013 - 02:20 PM
Zuel, on 23 November 2013 - 07:01 PM, said:

Truely the best response to my question about ArcEmu, nothing for me to really say about that except its actually true.
I myself understand what your talking about LIFE from the other developers. Your life (aka personal life), family life and others, is more important than contributing to an emulator on the internet. I have also been through stuff like tragic events for example on November 08, 2013, I had a seizure which I also fell and hit my head really hard on the hard floor (The floors in most colleges are not fluffy) so I took break from computers while I was at the hospital and 2 days while I was home before I decided to continue.
Well I hope you get better.
As for the ray tracer, yes it is interesting. You can create the most visually appealing imagery with ray tracing.
The offline renderers in the 3d modeler and animator software like Blender, 3ds max, Maya, etc all work with ray tracing ( they are a lot more complex than mine ofc ).
Currently I aim more for something like Pov-ray ( http://en.wikipedia.org/wiki/POV-Ray ), but in the long term I might create a 3d modeler too ( obviously not something professional like the aformentioned software packages ).
Zuel, on 25 November 2013 - 02:03 PM, said:

I'm getting mocked and flamed at because apparently I don't know how to use github and I can't script anything and apparently I "stole" ArcEmu, from their prespective.
Why don't you disprove them by your work?
You really shouldn't care what they say...
#13
Posted 25 November 2013 - 06:10 PM
dfighter, on 25 November 2013 - 02:20 PM, said:
As for the ray tracer, yes it is interesting. You can create the most visually appealing imagery with ray tracing.
The offline renderers in the 3d modeler and animator software like Blender, 3ds max, Maya, etc all work with ray tracing ( they are a lot more complex than mine ofc ).
Currently I aim more for something like Pov-ray ( http://en.wikipedia.org/wiki/POV-Ray ), but in the long term I might create a 3d modeler too ( obviously not something professional like the aformentioned software packages ).
Thanks and also,


dfighter, on 25 November 2013 - 02:20 PM, said:
You really shouldn't care what they say...
I already tried to disprove them by a script I made for Forge of Souls, yet they disagreed. Its really annoying and foolish after 8 months now.