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Lua Npc Facing Target

#1 User is offline   Wil 

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Posted 22 September 2010 - 02:50 AM

I have been playing with a script that spawns an npc on player death, what I have not been able to figure out is how to get the npc to face the dead player, the npc spawns a few yards from the player and moves in but once it reaches the player it looks away. Any help would be awesome. If you want code posted please let me know :(
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#2 User is offline   iEzri 

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Posted 22 September 2010 - 06:43 AM

Quote

move ... to the player


http://arcemu.org/wi...itle=Lua_MoveTo

?
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#3 User is offline   Wil 

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Posted 22 September 2010 - 06:48 AM

View PostiEzri, on 22 September 2010 - 06:43 AM, said:



I tried using this but I am not sure how to get the proper orientation, which is the way the npc is looking right?
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#4 User is offline   Foereaper 

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Posted 23 September 2010 - 05:36 AM

Could you please post the code? :) I might have an idea, just gotta see if it works
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#5 User is offline   iEzri 

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Posted 23 September 2010 - 11:26 AM

maybe there could be something into this direction?

oriental = math.abs(plr:GetO()-180);
unit:MoveTo(plr:GetX(), plr:GetY(), plr:GetZ(), oriental) 


do we even have the math library included?

aw i don't know, this is already too l33t for me :)
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#6 User is offline   Foereaper 

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Posted 23 September 2010 - 11:32 AM

if im not wrong, O is using 1-10
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#7 User is offline   iEzri 

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Posted 23 September 2010 - 11:45 AM

View PostFoereaper, on 23 September 2010 - 11:32 AM, said:

if im not wrong, O is using 1-10


oriental = math.abs(plr:GetO()+5);
?

lol ok its just guessing.. maybe you should play with it for a while ?
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#8 User is offline   Foereaper 

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Posted 23 September 2010 - 01:28 PM

That should work properly aye :(
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#9 User is offline   iEzri 

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Posted 23 September 2010 - 02:06 PM

View PostFoereaper, on 23 September 2010 - 01:28 PM, said:

That should work properly aye :(


so is the math library in there ?
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#10 User is offline   Foereaper 

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Posted 23 September 2010 - 02:22 PM

Never tried math.abs() but I know math.random() works atleast
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#11 User is offline   Wil 

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Posted 23 September 2010 - 03:40 PM

View PostFoereaper, on 23 September 2010 - 02:22 PM, said:

Never tried math.abs() but I know math.random() works atleast


I will give it a try, only problem is if you add 5 but your orientation is already above 5 then you exceed the 1 - 10 but some simply checks could solve that issue.

Wondering if there was a lua function that made the NPC turn and look at you, it seems that the core can do this because when you talk to a npc it turns and looks at you.

Maybe its a modification that I can make to add this ability to the lua engine :s, Some guidance is always welcome.

Thanks everyone for your help so far!
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#12 User is offline   Foereaper 

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Posted 23 September 2010 - 03:44 PM

If it goes above, it goes back to 1 then adds the rest
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#13 User is offline   iEzri 

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Posted 23 September 2010 - 04:56 PM

View PostFoereaper, on 23 September 2010 - 03:44 PM, said:

If it goes above, it goes back to 1 then adds the rest


aww, i knew it!

lua fangirl ++ :( :)
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#14 User is offline   Fasthio 

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Posted 24 September 2010 - 11:11 AM

View PostWil, on 23 September 2010 - 03:40 PM, said:

I will give it a try, only problem is if you add 5 but your orientation is already above 5 then you exceed the 1 - 10 but some simply checks could solve that issue.

Wondering if there was a lua function that made the NPC turn and look at you, it seems that the core can do this because when you talk to a npc it turns and looks at you.

Maybe its a modification that I can make to add this ability to the lua engine :s, Some guidance is always welcome.

Thanks everyone for your help so far!


I think that's handled by the client since when multiple players are talking to the same NPC all the players will have the NPC facing them.
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