#define MAX_PREDEFINED_NEXTLEVELXP PLAYER_LEVEL_CAP static const uint32 NextLevelXp[MAX_PREDEFINED_NEXTLEVELXP] = { 400, 900, 1400, 2100, 2800, 3600, 4500, 5400, 6500, 7600, 8700, 9800, 11000, 12300, 13600, 15000, 16400, 17800, 19300, 20800, 22400, 24000, 25500, 27200, 28900, 30500, 32200, 33900, 36300, 38800, 41600, 44600, 48000, 51400, 55000, 58700, 62400, 66200, 70200, 74300, 78500, 82800, 87100, 91600, 95300, 101000, 105800, 110700, 115700, 120900, 126100, 131500, 137000, 142500, 148200, 154000, 159900, 165800, 172000, 290000, 317000, 349000, 386000, 428000, 475000, 527000, 585000, 648000, 717000, 1523800, #if PLAYER_LEVEL_CAP==80 1539600, 1555700, 1571800, 1587900, 1604200, 1620700, 1637400, 1653900, 1670800, 1700000, 2121500, 2669000, 3469000, 4583000, 13000000, 15080000, 22600000, 27300000, 32800000, 32900000, #endif
but i get an error saying IntelliSense: too many initializer values "arcemu\src\arcemu-world\objectmgr.h"