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Lua Scripting Expected Standards. Requirements to be commit worthy.

#1 User is offline   paroxysm 

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Posted 24 April 2010 - 05:29 PM

Hello ladies and gentlemen; I've observed that there is barely any Lua script releases that are commit worthy.
There are those which have good functionality but written inefficiently.
Now I am worried because I spent alot of time working on the engine to fix most issues that I knew off and what has been reported.
I want to see more releases that exploit Lua's efficiency to the fullest.
If there is a script you wrote that you want to be committed to the Lua svn, it must meet these expectations.

  • Your script must be independent.
    None of your declared variables should be global unless you have a good reason.
    All functions should be declared in a modular way or confined inside a table that is not global.
    The reason is so that your script's declarations will not interfere with another script/scripts.

  • Protected variables.
    If your script can have more than one instance, running, your variables must be stored and accessed in a protected way in which they will not overlap each other.

  • Properly formatted.
    Use text editing software that allows you to properly indent your code. Indent code following function declaration. Indent code that follows ifs/elseifs/while/repeat.

  • Efficiency
    Write your script in an efficient way. Function calls are expensive, if you can minimize the number of times you call something, then do it.Use local variables to hold function results that you need to test more than once. Timers are faster and more memory efficient than events registered through RegisterEvent; They also cause atomic execution of code if control structures are used properly.If your iterating over tables that have sequential numeric indexes, using ipairs instead of pairs gives a significant execution time boost.(Especially if iterating over large tables such as players in world)

  • Error checking
    Proper error checking/handling is basic programming. I expect to see adequate amount of it.

  • Blizzlike Content
    Said scripts should meet/try to meet blizzlike standards.


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